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author | reduz <reduzio@gmail.com> | 2021-08-16 14:51:29 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-08-17 13:52:06 -0300 |
commit | 6027cd0a1dc0726b039a96c8d1b811158464540b (patch) | |
tree | eecea01b7a54ba385a06b83b599263a0cc6db5bf /modules/bullet/godot_motion_state.h | |
parent | 72cb4529375de4e3c7511cb7be4ffe8e0103d8ca (diff) |
Fixes to mobile renderer
* Make sure shaders are named, to aid in debug in case of failure
* SceneRenderRD was being wrongly initialized (virtual functions being called when derivative class not initialized).
* Fixed some bugs resulting on the above being corrected.
Diffstat (limited to 'modules/bullet/godot_motion_state.h')
0 files changed, 0 insertions, 0 deletions