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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-07-30 03:32:24 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-07-30 15:25:37 +0200 |
commit | b4fc69e0e276b2b8cb224aa857e4fc838ff9237b (patch) | |
tree | c3964e7b08b635400f4a1e3aefe0340c0fba1ee6 /modules/bullet/godot_collision_dispatcher.h | |
parent | e95e33f25137486d2df0a1c13e17394454c7fdf1 (diff) |
[Net] Fix ENet 'connect_to_host' creating only one channel.
Passing `0` to `enet_host_create` will allow the maximum amount of
channel supported by ENet. For some reasons, `connect_to_host` will
instead only create 1 channel when passed `0`.
This commit normalize the behaviour to always allocate the maximum
allowed channels when passing `0`.
Diffstat (limited to 'modules/bullet/godot_collision_dispatcher.h')
0 files changed, 0 insertions, 0 deletions