diff options
author | Ranoller <davarrcal@hotmail.com> | 2019-07-01 22:43:52 +0200 |
---|---|---|
committer | Ranoller <davarrcal@hotmail.com> | 2019-07-02 17:12:58 +0200 |
commit | 14e2a991295aaccf68e19088db56e79541e1a8a8 (patch) | |
tree | bd7cec4010a10164a577f30e234fcda2ccc0a586 /modules/bullet/godot_collision_dispatcher.h | |
parent | d40dbd6d1119a6e9f04431105f44185d9103b4e0 (diff) |
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
Diffstat (limited to 'modules/bullet/godot_collision_dispatcher.h')
0 files changed, 0 insertions, 0 deletions