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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-07-30 03:32:24 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-07-30 15:25:37 +0200
commitb4fc69e0e276b2b8cb224aa857e4fc838ff9237b (patch)
treec3964e7b08b635400f4a1e3aefe0340c0fba1ee6 /modules/bullet/godot_collision_configuration.cpp
parente95e33f25137486d2df0a1c13e17394454c7fdf1 (diff)
[Net] Fix ENet 'connect_to_host' creating only one channel.
Passing `0` to `enet_host_create` will allow the maximum amount of channel supported by ENet. For some reasons, `connect_to_host` will instead only create 1 channel when passed `0`. This commit normalize the behaviour to always allocate the maximum allowed channels when passing `0`.
Diffstat (limited to 'modules/bullet/godot_collision_configuration.cpp')
0 files changed, 0 insertions, 0 deletions