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authorThomas Herzog <therzog@mail.de>2018-08-06 18:26:17 +0200
committerThomas Herzog <therzog@mail.de>2018-08-08 17:09:44 +0200
commit73fe08be2e378384d76ec48cf3647f2b950b52b3 (patch)
tree471c8878da39a66daef09366257a516902580bcf /modules/bullet/generic_6dof_joint_bullet.cpp
parent6ffd2d3529eaac30031874c24aa1c97809166421 (diff)
GLES2 refactors
This commit unhacks some parts of the 3D rendering. Most notably: - possibility to use negative texture units (no longer weird manual index allocation for user samplers) - refactoring of light code, now sorts in a different way, should yield better performance - fixes a crash while saving (because of "Illegal instruction" execution) when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB).
Diffstat (limited to 'modules/bullet/generic_6dof_joint_bullet.cpp')
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