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authorRémi Verschelde <remi@verschelde.fr>2022-01-12 15:24:17 +0100
committerGitHub <noreply@github.com>2022-01-12 15:24:17 +0100
commit585231a17200bec3cf36e9ccbf2b48bf679e2fd4 (patch)
treed99961cbad7a04e8a33d053d055b9f730a5a84dd /modules/bullet/collision_object_bullet.cpp
parent4e83fbcd145e2b0a7b0382bff6eb97ad64f3e752 (diff)
parentba2bdc478b9eaad99b6c2a3c860e3dc0fe73a1a6 (diff)
Merge pull request #56492 from akien-mga/remove-author-docstrings
Diffstat (limited to 'modules/bullet/collision_object_bullet.cpp')
-rw-r--r--modules/bullet/collision_object_bullet.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index 6bf01a63df..bc8e1a0718 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -39,10 +39,6 @@
#include <btBulletCollisionCommon.h>
-/**
- @author AndreaCatania
-*/
-
// We enable dynamic AABB tree so that we can actually perform a broadphase on bodies with compound collision shapes.
// This is crucial for the performance of kinematic bodies and for bodies with transforming shapes.
#define enableDynamicAabbTree true