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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-09-10 08:20:15 +0200 |
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committer | GitHub <noreply@github.com> | 2018-09-10 08:20:15 +0200 |
commit | d9a96878f2e9251ca55a60e886559e975cdfdd51 (patch) | |
tree | 9c0152ee4d55c97c48a8e8cbb03c964c7095dc35 /modules/bullet/bullet_physics_server.h | |
parent | 0b5041a627b2aaad04c2c0f023ea391a9c316d26 (diff) | |
parent | b252e66414c2dc70f5e36045e4f0144dd29147cc (diff) |
Merge pull request #21921 from AndreaCatania/bugfix2
Fix bullet crashes
Diffstat (limited to 'modules/bullet/bullet_physics_server.h')
-rw-r--r-- | modules/bullet/bullet_physics_server.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index e9c568d605..87719383f8 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -61,7 +61,7 @@ class BulletPhysicsServer : public PhysicsServer { mutable RID_Owner<JointBullet> joint_owner; private: - /// This is used when a collision shape is not active, so the bullet compound shapes index are always sync with godot index + /// This is used as replacement of collision shape inside a compound or main shape static btEmptyShape *emptyShape; public: |