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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-09-10 08:20:15 +0200
committerGitHub <noreply@github.com>2018-09-10 08:20:15 +0200
commitd9a96878f2e9251ca55a60e886559e975cdfdd51 (patch)
tree9c0152ee4d55c97c48a8e8cbb03c964c7095dc35 /modules/bullet/bullet_physics_server.h
parent0b5041a627b2aaad04c2c0f023ea391a9c316d26 (diff)
parentb252e66414c2dc70f5e36045e4f0144dd29147cc (diff)
Merge pull request #21921 from AndreaCatania/bugfix2
Fix bullet crashes
Diffstat (limited to 'modules/bullet/bullet_physics_server.h')
-rw-r--r--modules/bullet/bullet_physics_server.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index e9c568d605..87719383f8 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -61,7 +61,7 @@ class BulletPhysicsServer : public PhysicsServer {
mutable RID_Owner<JointBullet> joint_owner;
private:
- /// This is used when a collision shape is not active, so the bullet compound shapes index are always sync with godot index
+ /// This is used as replacement of collision shape inside a compound or main shape
static btEmptyShape *emptyShape;
public: