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authorJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-27 15:21:27 -0300
commita6f3bc7c696af03e3875f78e098d2476e409d15e (patch)
treefc1bb58e900436c48c03c52106eb57250442ae35 /modules/bullet/area_bullet.h
parent307b1b3a5835ecdb477859785c673a07e248f904 (diff)
Renaming of servers for coherency.
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
Diffstat (limited to 'modules/bullet/area_bullet.h')
-rw-r--r--modules/bullet/area_bullet.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index 18888c6725..56977d4451 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -33,7 +33,7 @@
#include "collision_object_bullet.h"
#include "core/vector.h"
-#include "servers/physics_server.h"
+#include "servers/physics_server_3d.h"
#include "space_bullet.h"
/**
@@ -88,7 +88,7 @@ private:
Vector<OverlappingObjectData> overlappingObjects;
bool monitorable;
- PhysicsServer::AreaSpaceOverrideMode spOv_mode;
+ PhysicsServer3D::AreaSpaceOverrideMode spOv_mode;
bool spOv_gravityPoint;
real_t spOv_gravityPointDistanceScale;
real_t spOv_gravityPointAttenuation;
@@ -114,8 +114,8 @@ public:
bool is_monitoring() const;
- _FORCE_INLINE_ void set_spOv_mode(PhysicsServer::AreaSpaceOverrideMode p_mode) { spOv_mode = p_mode; }
- _FORCE_INLINE_ PhysicsServer::AreaSpaceOverrideMode get_spOv_mode() { return spOv_mode; }
+ _FORCE_INLINE_ void set_spOv_mode(PhysicsServer3D::AreaSpaceOverrideMode p_mode) { spOv_mode = p_mode; }
+ _FORCE_INLINE_ PhysicsServer3D::AreaSpaceOverrideMode get_spOv_mode() { return spOv_mode; }
_FORCE_INLINE_ void set_spOv_gravityPoint(bool p_isGP) { spOv_gravityPoint = p_isGP; }
_FORCE_INLINE_ bool is_spOv_gravityPoint() { return spOv_gravityPoint; }
@@ -146,7 +146,7 @@ public:
virtual void set_space(SpaceBullet *p_space);
virtual void dispatch_callbacks();
- void call_event(CollisionObjectBullet *p_otherObject, PhysicsServer::AreaBodyStatus p_status);
+ void call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3D::AreaBodyStatus p_status);
void set_on_state_change(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
void scratch();
@@ -162,8 +162,8 @@ public:
void put_overlap_as_exit(int p_index);
void put_overlap_as_inside(int p_index);
- void set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value);
- Variant get_param(PhysicsServer::AreaParameter p_param) const;
+ void set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value);
+ Variant get_param(PhysicsServer3D::AreaParameter p_param) const;
void set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method);
bool has_event_callback(Type p_callbackObjectType);