diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-09 21:15:53 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-09 21:45:47 +0100 |
commit | 3d7f1555865a981b7144becfc58d3f3f34362f5f (patch) | |
tree | d92912c6d700468b3330148b9179026b9f4efcb4 /modules/bullet/area_bullet.cpp | |
parent | 33c907f9f5b3ec1a43d0251d7cac80da49b5b658 (diff) |
Remove unused Bullet module and thirdparty code
It has been disabled in `master` since one year (#45852) and our plan
is for Bullet, and possibly other thirdparty physics engines, to be
implemented via GDExtension so that they can be selected by the users
who need them.
Diffstat (limited to 'modules/bullet/area_bullet.cpp')
-rw-r--r-- | modules/bullet/area_bullet.cpp | 324 |
1 files changed, 0 insertions, 324 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp deleted file mode 100644 index f816691cde..0000000000 --- a/modules/bullet/area_bullet.cpp +++ /dev/null @@ -1,324 +0,0 @@ -/*************************************************************************/ -/* area_bullet.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "area_bullet.h" - -#include "bullet_physics_server.h" -#include "bullet_types_converter.h" -#include "bullet_utilities.h" -#include "collision_object_bullet.h" -#include "space_bullet.h" - -#include <BulletCollision/CollisionDispatch/btGhostObject.h> -#include <btBulletCollisionCommon.h> - -AreaBullet::AreaBullet() : - RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA) { - btGhost = bulletnew(btGhostObject); - reload_shapes(); - setupBulletCollisionObject(btGhost); - /// Collision objects with a callback still have collision response with dynamic rigid bodies. - /// In order to use collision objects as trigger, you have to disable the collision response. - set_collision_enabled(false); - - for (int i = 0; i < 5; ++i) { - call_event_res_ptr[i] = &call_event_res[i]; - } -} - -AreaBullet::~AreaBullet() { - // signal are handled by godot, so just clear without notify - for (int i = 0; i < overlapping_shapes.size(); i++) { - overlapping_shapes[i].other_object->on_exit_area(this); - } -} - -void AreaBullet::dispatch_callbacks() { - if (!isScratched) { - return; - } - isScratched = false; - - // Reverse order so items can be removed. - for (int i = overlapping_shapes.size() - 1; i >= 0; i--) { - OverlappingShapeData &overlapping_shape = overlapping_shapes.write[i]; - - switch (overlapping_shape.state) { - case OVERLAP_STATE_ENTER: - overlapping_shape.state = OVERLAP_STATE_INSIDE; - call_event(overlapping_shape, PhysicsServer3D::AREA_BODY_ADDED); - if (_overlapping_shape_count(overlapping_shape.other_object) == 1) { - // This object's first shape being added. - overlapping_shape.other_object->on_enter_area(this); - } - break; - case OVERLAP_STATE_EXIT: - call_event(overlapping_shape, PhysicsServer3D::AREA_BODY_REMOVED); - if (_overlapping_shape_count(overlapping_shape.other_object) == 1) { - // This object's last shape being removed. - overlapping_shape.other_object->on_exit_area(this); - } - overlapping_shapes.remove_at(i); // Remove after callback - break; - case OVERLAP_STATE_INSIDE: { - if (overlapping_shape.other_object->getType() == TYPE_RIGID_BODY) { - RigidBodyBullet *body = static_cast<RigidBodyBullet *>(overlapping_shape.other_object); - body->scratch_space_override_modificator(); - } - break; - } - case OVERLAP_STATE_DIRTY: - break; - } - } -} - -void AreaBullet::call_event(const OverlappingShapeData &p_overlapping_shape, PhysicsServer3D::AreaBodyStatus p_status) { - InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_overlapping_shape.other_object->getType())]; - - if (!event.event_callback.is_valid()) { - event.event_callback = Callable(); - return; - } - - call_event_res[0] = p_status; - call_event_res[1] = p_overlapping_shape.other_object->get_self(); // RID - call_event_res[2] = p_overlapping_shape.other_object->get_instance_id(); // Object ID - call_event_res[3] = p_overlapping_shape.other_shape_id; // Other object's shape ID - call_event_res[4] = p_overlapping_shape.our_shape_id; // This area's shape ID - - Callable::CallError outResp; - Variant ret; - event.event_callback.call((const Variant **)call_event_res, 5, ret, outResp); -} - -int AreaBullet::_overlapping_shape_count(CollisionObjectBullet *p_other_object) { - int count = 0; - for (int i = 0; i < overlapping_shapes.size(); i++) { - if (overlapping_shapes[i].other_object == p_other_object) { - count++; - } - } - return count; -} - -int AreaBullet::_find_overlapping_shape(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) { - for (int i = 0; i < overlapping_shapes.size(); i++) { - const OverlappingShapeData &overlapping_shape = overlapping_shapes[i]; - if (overlapping_shape.other_object == p_other_object && overlapping_shape.other_shape_id == p_other_shape_id && overlapping_shape.our_shape_id == p_our_shape_id) { - return i; - } - } - return -1; -} - -void AreaBullet::mark_all_overlaps_dirty() { - OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw(); - for (int i = 0; i < overlapping_shapes.size(); i++) { - // Don't overwrite OVERLAP_STATE_ENTER state. - if (overlapping_shapes_w[i].state != OVERLAP_STATE_ENTER) { - overlapping_shapes_w[i].state = OVERLAP_STATE_DIRTY; - } - } -} - -void AreaBullet::mark_object_overlaps_inside(CollisionObjectBullet *p_other_object) { - OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw(); - for (int i = 0; i < overlapping_shapes.size(); i++) { - if (overlapping_shapes_w[i].other_object == p_other_object && overlapping_shapes_w[i].state == OVERLAP_STATE_DIRTY) { - overlapping_shapes_w[i].state = OVERLAP_STATE_INSIDE; - } - } -} - -void AreaBullet::set_overlap(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) { - int i = _find_overlapping_shape(p_other_object, p_other_shape_id, p_our_shape_id); - if (i == -1) { // Not found, create new one. - OverlappingShapeData overlapping_shape(p_other_object, OVERLAP_STATE_ENTER, p_other_shape_id, p_our_shape_id); - overlapping_shapes.push_back(overlapping_shape); - p_other_object->notify_new_overlap(this); - isScratched = true; - } else { - overlapping_shapes.ptrw()[i].state = OVERLAP_STATE_INSIDE; - } -} - -void AreaBullet::mark_all_dirty_overlaps_as_exit() { - OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw(); - for (int i = 0; i < overlapping_shapes.size(); i++) { - if (overlapping_shapes[i].state == OVERLAP_STATE_DIRTY) { - overlapping_shapes_w[i].state = OVERLAP_STATE_EXIT; - isScratched = true; - } - } -} - -void AreaBullet::remove_object_overlaps(CollisionObjectBullet *p_object) { - // Reverse order so items can be removed. - for (int i = overlapping_shapes.size() - 1; i >= 0; i--) { - if (overlapping_shapes[i].other_object == p_object) { - overlapping_shapes.remove_at(i); - } - } -} - -void AreaBullet::clear_overlaps() { - for (int i = 0; i < overlapping_shapes.size(); i++) { - call_event(overlapping_shapes[i], PhysicsServer3D::AREA_BODY_REMOVED); - overlapping_shapes[i].other_object->on_exit_area(this); - } - overlapping_shapes.clear(); -} - -void AreaBullet::set_monitorable(bool p_monitorable) { - monitorable = p_monitorable; - updated = true; -} - -bool AreaBullet::is_monitoring() const { - return get_godot_object_flags() & GOF_IS_MONITORING_AREA; -} - -void AreaBullet::main_shape_changed() { - CRASH_COND(!get_main_shape()); - btGhost->setCollisionShape(get_main_shape()); - updated = true; -} - -void AreaBullet::reload_body() { - if (space) { - space->remove_area(this); - space->add_area(this); - } -} - -void AreaBullet::set_space(SpaceBullet *p_space) { - // Clear the old space if there is one - if (space) { - clear_overlaps(); - isScratched = false; - - // Remove this object form the physics world - space->remove_area(this); - } - - space = p_space; - - if (space) { - space->add_area(this); - } -} - -void AreaBullet::on_collision_filters_change() { - if (space) { - space->reload_collision_filters(this); - } - updated = true; -} - -void AreaBullet::set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value) { - switch (p_param) { - case PhysicsServer3D::AREA_PARAM_GRAVITY: - set_spOv_gravityMag(p_value); - break; - case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR: - set_spOv_gravityVec(p_value); - break; - case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP: - set_spOv_linearDump(p_value); - break; - case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP: - set_spOv_angularDump(p_value); - break; - case PhysicsServer3D::AREA_PARAM_PRIORITY: - set_spOv_priority(p_value); - break; - case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT: - set_spOv_gravityPoint(p_value); - break; - case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE: - set_spOv_gravityPointDistanceScale(p_value); - break; - case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION: - set_spOv_gravityPointAttenuation(p_value); - break; - default: - WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param)); - } - isScratched = true; -} - -Variant AreaBullet::get_param(PhysicsServer3D::AreaParameter p_param) const { - switch (p_param) { - case PhysicsServer3D::AREA_PARAM_GRAVITY: - return spOv_gravityMag; - case PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR: - return spOv_gravityVec; - case PhysicsServer3D::AREA_PARAM_LINEAR_DAMP: - return spOv_linearDump; - case PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP: - return spOv_angularDump; - case PhysicsServer3D::AREA_PARAM_PRIORITY: - return spOv_priority; - case PhysicsServer3D::AREA_PARAM_GRAVITY_IS_POINT: - return spOv_gravityPoint; - case PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE: - return spOv_gravityPointDistanceScale; - case PhysicsServer3D::AREA_PARAM_GRAVITY_POINT_ATTENUATION: - return spOv_gravityPointAttenuation; - default: - WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param)); - return Variant(); - } -} - -void AreaBullet::set_event_callback(Type p_callbackObjectType, const Callable &p_callback) { - InOutEventCallback &ev = eventsCallbacks[static_cast<int>(p_callbackObjectType)]; - ev.event_callback = p_callback; - - /// Set if monitoring - if (!eventsCallbacks[0].event_callback.is_null() || !eventsCallbacks[1].event_callback.is_null()) { - set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA); - } else { - set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA)); - clear_overlaps(); - } -} - -bool AreaBullet::has_event_callback(Type p_callbackObjectType) { - return !eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback.is_null(); -} - -void AreaBullet::on_enter_area(AreaBullet *p_area) { -} - -void AreaBullet::on_exit_area(AreaBullet *p_area) { - CollisionObjectBullet::on_exit_area(p_area); -} |