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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2020-03-26 12:32:20 +0100
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-27 18:24:33 +0200
commit9353a2bbd161f99de5e6de6365b288bf19f910b6 (patch)
tree433d26be12c05ecd2e8858bd5caac2f814499d2d /modules/bullet/SCsub
parentf61587b158bd0eae6ea5b9d07e90983ff4988772 (diff)
Better damping implementation for Bullet rigid bodies
Apply old method for linear & angular damping in Bullet, in order to make it easier to tweak and consistent with Godot Physics.
Diffstat (limited to 'modules/bullet/SCsub')
-rw-r--r--modules/bullet/SCsub2
1 files changed, 2 insertions, 0 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
index 6f64edce3d..b853ebfc63 100644
--- a/modules/bullet/SCsub
+++ b/modules/bullet/SCsub
@@ -204,6 +204,8 @@ if env["builtin_bullet"]:
# if env['target'] == "debug" or env['target'] == "release_debug":
# env_bullet.Append(CPPDEFINES=['BT_DEBUG'])
+ env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD"])
+
env_thirdparty = env_bullet.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)