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authorRémi Verschelde <rverschelde@gmail.com>2018-09-28 13:29:52 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-28 14:07:39 +0200
commit3a2ca68af3c8bafe9f60f09bd8fece894fe3a925 (patch)
treec33aa8ccee82b26d868fbc91abed94e2480864c2 /modules/bullet/SCsub
parent243bdc4524ddcf8ac6bef03c378e14fe7bb263b8 (diff)
SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects.
Diffstat (limited to 'modules/bullet/SCsub')
-rw-r--r--modules/bullet/SCsub6
1 files changed, 5 insertions, 1 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
index 2557e8cb1d..11ce18449b 100644
--- a/modules/bullet/SCsub
+++ b/modules/bullet/SCsub
@@ -186,8 +186,12 @@ if env['builtin_bullet']:
thirdparty_sources = [thirdparty_dir + file for file in bullet2_src]
- env_bullet.add_source_files(env.modules_sources, thirdparty_sources)
env_bullet.Append(CPPPATH=[thirdparty_dir])
+ env_thirdparty = env_bullet.Clone()
+ env_thirdparty.disable_warnings()
+ env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
+
+
# Godot source files
env_bullet.add_source_files(env.modules_sources, "*.cpp")