diff options
author | RevoluPowered <gordon@gordonite.tech> | 2019-09-05 22:22:03 +0100 |
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committer | RevoluPowered <gordon@gordonite.tech> | 2019-09-19 16:34:14 +0100 |
commit | ff8864e020acc4a7adcebede36c5709cdb7a1043 (patch) | |
tree | ed9fc2e87ff655dcfb30f23874721a03b04964c2 /modules/assimp | |
parent | a1fcac640061c45e9dc55b1189e82aed3e2672fb (diff) |
Fixed blend shapes disappearing
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
Diffstat (limited to 'modules/assimp')
-rw-r--r-- | modules/assimp/editor_scene_importer_assimp.cpp | 26 |
1 files changed, 22 insertions, 4 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index e5439fd132..4d053cb5d9 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -541,6 +541,25 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( mesh.instance(); bool has_uvs = false; + Map<String, uint32_t> morph_mesh_string_lookup; + + for (int i = 0; i < p_surface_indices.size(); i++) { + const unsigned int mesh_idx = p_surface_indices[0]; + const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_idx]; + for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) { + + String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName); + if (!morph_mesh_string_lookup.has(ai_anim_mesh_name)) { + morph_mesh_string_lookup.insert(ai_anim_mesh_name, j); + mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); + if (ai_anim_mesh_name.empty()) { + ai_anim_mesh_name = String("morph_") + itos(j); + } + mesh->add_blend_shape(ai_anim_mesh_name); + } + } + } + // // Process Vertex Weights // @@ -789,16 +808,15 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices( Array morphs; morphs.resize(ai_mesh->mNumAnimMeshes); Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES; - Map<uint32_t, String> morph_mesh_idx_names; + for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) { String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName); - mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); + if (ai_anim_mesh_name.empty()) { ai_anim_mesh_name = String("morph_") + itos(j); } - mesh->add_blend_shape(ai_anim_mesh_name); - morph_mesh_idx_names.insert(j, ai_anim_mesh_name); + Array array_copy; array_copy.resize(VisualServer::ARRAY_MAX); |