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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-12-05 13:19:30 +0100
committerGitHub <noreply@github.com>2020-12-05 13:19:30 +0100
commit744ab88884cc0794c47be2393b5cc3490989af00 (patch)
tree2d6fd1b3c94b28cf6dbb33cff3263a05e8a34610 /modules/assimp/editor_scene_importer_assimp.cpp
parenteed484d054d56ead9954158683105d200700e6fb (diff)
parent5ef62e546f485e5f2798230dcfbea2b4ddecbe6e (diff)
Merge pull request #36382 from aaronfranke/unhide-the-hidden
Unhide hidden members by renaming them and rebind Mesh enums
Diffstat (limited to 'modules/assimp/editor_scene_importer_assimp.cpp')
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 21ba67ecd3..796ee27a7d 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -838,7 +838,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName);
if (!morph_mesh_string_lookup.has(ai_anim_mesh_name)) {
morph_mesh_string_lookup.insert(ai_anim_mesh_name, j);
- mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
+ mesh->set_blend_shape_mode(ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED);
if (ai_anim_mesh_name.empty()) {
ai_anim_mesh_name = String("morph_") + itos(j);
}