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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-02 22:36:40 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-11-02 22:36:40 +0100 |
commit | e5950c5c1cd8f2f35fa9c496378761667f0c3004 (patch) | |
tree | 458113f861a44b98252fca14bac1f4a22ecd707d /misc | |
parent | efefd9b198d09149e38423f4929207e2882f631e (diff) | |
parent | 6b0f7e9da95c5510792b902a625c93b113af65ed (diff) |
Merge pull request #60273 from Calinou/cli-export-release-rename
Rename `--export` command line argument to `--export-release`
Diffstat (limited to 'misc')
-rw-r--r-- | misc/dist/linux/godot.6 | 16 | ||||
-rw-r--r-- | misc/dist/shell/_godot.zsh-completion | 6 | ||||
-rw-r--r-- | misc/dist/shell/godot.bash-completion | 2 | ||||
-rw-r--r-- | misc/dist/shell/godot.fish | 6 |
4 files changed, 18 insertions, 12 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 766be6d0a7..2af0cb1965 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -130,16 +130,22 @@ Run a script. \fB\-\-check\-only\fR Only parse for errors and quit (use with --script). .TP -\fB\-\-export\fR <preset> <path> -Export the project using the given preset and matching release template. The preset name should match one defined in export_presets.cfg. +\fB\-\-export\-release\fR <preset> <path> +Export the project in release mode using the given preset and output path. The preset name should match one defined in export_presets.cfg. .br -<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). The target directory should exist. +<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). +.br +The target directory must exist. .TP \fB\-\-export\-debug\fR <preset> <path> -Same as \-\-export, but using the debug template. +Export the project in debug mode using the given preset and output path. The preset name should match one defined in export_presets.cfg. +.br +<path> should be absolute or relative to the project directory, and include the filename for the binary (e.g. 'builds/game.exe'). +.br +The target directory must exist. .TP \fB\-\-export\-pack\fR <preset> <path> -Same as \-\-export, but only export the game pack for the given preset. The <path> extension determines whether it will be in PCK or ZIP format. +Export the project data only using the given preset and output path. The <path> extension determines whether it will be in PCK or ZIP format. .TP \fB\-\-doctool\fR <path> Dump the engine API reference to the given <path> in XML format, merging if existing files are found. diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index 18b74115bf..9b4ef52f3f 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -76,9 +76,9 @@ _arguments \ '--print-fps[print the frames per second to the stdout]' \ '(-s, --script)'{-s,--script}'[run a script]:path to script:_files' \ '--check-only[only parse for errors and quit (use with --script)]' \ - '--export[export the project using the given preset and matching release template]:export preset name then path' \ - '--export-debug[same as --export, but using the debug template]:export preset name then path' \ - '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \ + '--export-release[export the project in release mode using the given preset and output path]:export preset name then path' \ + '--export-debug[export the project in debug mode using the given preset and output path]:export preset name then path' \ + '--export-pack[export the project data only as a PCK or ZIP file using the given preset and output path]:export preset name then path' \ '--convert-3to4[converts project from Godot 3.x to Godot 4.x]' \ '--validate-conversion-3to4[shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x]' \ '--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \ diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion index 871c8f8eac..02dcc94033 100644 --- a/misc/dist/shell/godot.bash-completion +++ b/misc/dist/shell/godot.bash-completion @@ -78,7 +78,7 @@ _complete_godot_options() { --print-fps --script --check-only ---export +--export-release --export-debug --export-pack --convert-3to4 diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index 9cbec8a4f6..4f7803124b 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -98,9 +98,9 @@ complete -c godot -l print-fps -d "Print the frames per second to the stdout" # Standalone tools: complete -c godot -s s -l script -d "Run a script" -r complete -c godot -l check-only -d "Only parse for errors and quit (use with --script)" -complete -c godot -l export -d "Export the project using the given preset and matching release template" -x -complete -c godot -l export-debug -d "Same as --export, but using the debug template" -x -complete -c godot -l export-pack -d "Same as --export, but only export the game pack for the given preset" -x +complete -c godot -l export-release -d "Export the project in release mode using the given preset and output path" -x +complete -c godot -l export-debug -d "Export the project in debug mode using the given preset and output path" -x +complete -c godot -l export-pack -d "Export the project data only as a PCK or ZIP file using the given preset and output path" -x complete -c godot -l convert-3to4 -d "Converts project from Godot 3.x to Godot 4.x" complete -c godot -l validate-conversion-3to4 -d "Shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x" complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r |