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authorLeon Krause <lk@leonkrause.com>2017-11-18 05:50:26 +0100
committerLeon Krause <lk@leonkrause.com>2017-11-18 05:52:14 +0100
commitddf21ca016c611bf4b88d6e96bae0c65faeb6618 (patch)
tree0aaa5d429d65706e8b86588e69ba75ca76a33121 /misc
parent63283eca5542314ea5b71afa1fe39bd48c202a4d (diff)
Remove asm.js support from HTML5 platform
Since WebGL 2.0 is required, requiring WebAssembly support as well has little impact on compatibility.
Diffstat (limited to 'misc')
-rw-r--r--misc/dist/html/default.html2
1 files changed, 0 insertions, 2 deletions
diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html
index 9fae34f97e..91193eea47 100644
--- a/misc/dist/html/default.html
+++ b/misc/dist/html/default.html
@@ -230,7 +230,6 @@ $GODOT_HEAD_INCLUDE
(function() {
const BASENAME = '$GODOT_BASENAME';
- const MEMORY_SIZE = $GODOT_TOTAL_MEMORY;
const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED;
const INDETERMINATE_STATUS_STEP_MS = 100;
@@ -247,7 +246,6 @@ $GODOT_HEAD_INCLUDE
setStatusMode('indeterminate');
game.setCanvas(canvas);
- game.setAsmjsMemorySize(MEMORY_SIZE);
function setStatusMode(mode) {