diff options
author | Leon Krause <lk@leonkrause.com> | 2017-11-18 05:50:26 +0100 |
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committer | Leon Krause <lk@leonkrause.com> | 2017-11-18 05:52:14 +0100 |
commit | ddf21ca016c611bf4b88d6e96bae0c65faeb6618 (patch) | |
tree | 0aaa5d429d65706e8b86588e69ba75ca76a33121 /misc | |
parent | 63283eca5542314ea5b71afa1fe39bd48c202a4d (diff) |
Remove asm.js support from HTML5 platform
Since WebGL 2.0 is required, requiring WebAssembly support as well has
little impact on compatibility.
Diffstat (limited to 'misc')
-rw-r--r-- | misc/dist/html/default.html | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html index 9fae34f97e..91193eea47 100644 --- a/misc/dist/html/default.html +++ b/misc/dist/html/default.html @@ -230,7 +230,6 @@ $GODOT_HEAD_INCLUDE (function() { const BASENAME = '$GODOT_BASENAME'; - const MEMORY_SIZE = $GODOT_TOTAL_MEMORY; const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED; const INDETERMINATE_STATUS_STEP_MS = 100; @@ -247,7 +246,6 @@ $GODOT_HEAD_INCLUDE setStatusMode('indeterminate'); game.setCanvas(canvas); - game.setAsmjsMemorySize(MEMORY_SIZE); function setStatusMode(mode) { |