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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-10-24 20:13:48 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2019-10-25 18:13:51 +0200
commitd780570faf6eb2bb8b039fd1eea1051b58a3297b (patch)
tree93b3bd6460cbc6b6c04d0a5f315637a090a6822c /misc
parent6ce35e176fdb31a6ff5c570bf72a53bdde343c5d (diff)
Use WSAConnect instead of connect on Windows.
The misterious windows networking stack... Using connect instead of WSAConnect causes socket error 10022 under certain conditions. See: https://github.com/godotengine/webrtc-native/ (issue 6) Having to guess, code path for connect is different then WSAConnect with NULL extra parameters. The only reference about weird error with this code mentions something called "Windows Filtering Platform" but windows internals are, as always, obscure. This might be something to try and report to Microsoft if anyone has the time to spare with the likely outcome of being ignored.
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