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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-10-15 10:28:59 +0200
committerGitHub <noreply@github.com>2020-10-15 10:28:59 +0200
commitcb3d5b6ddaf231664b480997b9e640cc0b695c45 (patch)
treee2f85338c45019cdc924c6ed7f9a355c1d02c7c1 /misc
parent075a8baa363e1048b31647298d7116b720511096 (diff)
parentc54de7f5899f2bd64caee65efe16975a179aa51f (diff)
Merge pull request #42789 from Faless/js/4.0_html_editor_first_iteration
[HTML5] Editor prototype
Diffstat (limited to 'misc')
-rw-r--r--misc/dist/html/editor.html475
1 files changed, 475 insertions, 0 deletions
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
new file mode 100644
index 0000000000..5b6ad2df65
--- /dev/null
+++ b/misc/dist/html/editor.html
@@ -0,0 +1,475 @@
+<!DOCTYPE html>
+<html xmlns='http://www.w3.org/1999/xhtml' lang='' xml:lang=''>
+<head>
+ <meta charset='utf-8' />
+ <meta name='viewport' content='width=device-width, user-scalable=no' />
+ <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' />
+ <title></title>
+ <style type='text/css'>
+
+ body {
+ touch-action: none;
+ margin: 0;
+ border: 0 none;
+ padding: 0;
+ text-align: center;
+ background-color: black;
+ overflow: hidden;
+ }
+
+ #canvas, #gameCanvas {
+ display: block;
+ margin: 0;
+ color: white;
+ }
+
+ #canvas:focus, #gameCanvas:focus {
+ outline: none;
+ }
+
+ .godot {
+ font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
+ color: #e0e0e0;
+ background-color: #3b3943;
+ background-image: linear-gradient(to bottom, #403e48, #35333c);
+ border: 1px solid #45434e;
+ box-shadow: 0 0 1px 1px #2f2d35;
+ }
+
+
+ /* Status display
+ * ============== */
+
+ #status {
+ position: absolute;
+ left: 0;
+ top: 0;
+ right: 0;
+ bottom: 0;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ /* don't consume click events - make children visible explicitly */
+ visibility: hidden;
+ }
+
+ #status-progress {
+ width: 366px;
+ height: 7px;
+ background-color: #38363A;
+ border: 1px solid #444246;
+ padding: 1px;
+ box-shadow: 0 0 2px 1px #1B1C22;
+ border-radius: 2px;
+ visibility: visible;
+ }
+
+ @media only screen and (orientation:portrait) {
+ #status-progress {
+ width: 61.8%;
+ }
+ }
+
+ #status-progress-inner {
+ height: 100%;
+ width: 0;
+ box-sizing: border-box;
+ transition: width 0.5s linear;
+ background-color: #202020;
+ border: 1px solid #222223;
+ box-shadow: 0 0 1px 1px #27282E;
+ border-radius: 3px;
+ }
+
+ #status-indeterminate {
+ visibility: visible;
+ position: relative;
+ }
+
+ #status-indeterminate > div {
+ width: 4.5px;
+ height: 0;
+ border-style: solid;
+ border-width: 9px 3px 0 3px;
+ border-color: #2b2b2b transparent transparent transparent;
+ transform-origin: center 21px;
+ position: absolute;
+ }
+
+ #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); }
+ #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); }
+ #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); }
+ #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); }
+ #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); }
+ #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); }
+ #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); }
+ #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); }
+
+ #status-notice {
+ margin: 0 100px;
+ line-height: 1.3;
+ visibility: visible;
+ padding: 4px 6px;
+ visibility: visible;
+ }
+ </style>
+</head>
+<body>
+ <div id="tabs-buttons">
+ <button id="btn-tab-loader" class="tab-btn" onclick="showTab('loader')">Loader</button>
+ <button id="btn-tab-editor" class="tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
+ <button id="btn-close-editor" class="close-btn" disabled="disabled" onclick="closeEditor()">X</button>
+ <button id="btn-tab-game" class="tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
+ <button id="btn-close-game" class="close-btn" disabled="disabled" onclick="closeGame()">X</button>
+ </div>
+ <div id='tabs'>
+ <div id='tab-loader'>
+ <div style="color: white;" id="persistence">
+ <label for="videoMode" style="display: none;">Select video driver:</label><br />
+ <select id="videoMode" style="display: none;">
+ <option value="GLES2" selected="selected">WebGL</option>
+ <option value="GLES3">WebGL 2</option>
+ </select>
+ <br />
+ <label for="zip-file">Preload project zip: </label><input id="zip-file" type="file" id="files" name="files"/>
+ <br />
+ <button id="startButton">Start Godot Editor</button>
+ <br />
+ <br />
+ <button onclick="clearPersistence()">Clear persistent data</button>
+ </div>
+ </div>
+ <div id='tab-editor' style="display: none;">
+ <canvas id='editor-canvas' tabindex="1">
+ HTML5 canvas appears to be unsupported in the current browser.<br />
+ Please try updating or use a different browser.
+ </canvas>
+ </div>
+ <div id='tab-game' style="display: none;">
+ <canvas id='game-canvas' tabindex="2">
+ HTML5 canvas appears to be unsupported in the current browser.<br />
+ Please try updating or use a different browser.
+ </canvas>
+ </div>
+ <div id='tab-status' style="display: none;">
+ <div id='status-progress' style='display: none;' oncontextmenu='event.preventDefault();'><div id ='status-progress-inner'></div></div>
+ <div id='status-indeterminate' style='display: none;' oncontextmenu='event.preventDefault();'>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ <div></div>
+ </div>
+ <div id='status-notice' class='godot' style='display: none;'></div>
+ </div>
+ </div>
+
+ <script type='text/javascript' src='godot.tools.js'></script>
+ <script type='text/javascript'>//<![CDATA[
+
+ var engine = new Engine;
+ var game = null;
+ var setStatusMode;
+ var setStatusNotice;
+ var video_driver = "GLES2";
+
+ function clearPersistence() {
+ function deleteDB(path) {
+ return new Promise(function(resolve, reject) {
+ var req = indexedDB.deleteDatabase(path);
+ req.onsuccess = function() {
+ resolve();
+ };
+ req.onerror = function(err) {
+ reject(err);
+ };
+ req.onblocked = function(err) {
+ reject(err);
+ }
+
+ });
+ }
+ if (!window.confirm("Are you sure you want to delete all the locally stored files?")) {
+ return;
+ }
+ Promise.all([
+ deleteDB("/home/web_user/projects"),
+ deleteDB("/home/web_user/.config")
+ ]).then(function(results) {
+ alert("Done.");
+ }).catch(function (err) {
+ alert("Error deleting local files. Please retry after reloading the page.");
+ });
+ }
+
+ function selectVideoMode() {
+ var select = document.getElementById('videoMode');
+ video_driver = select.selectedOptions[0].value;
+ }
+
+ var tabs = [
+ document.getElementById('tab-loader'),
+ document.getElementById('tab-editor'),
+ document.getElementById('tab-game')
+ ]
+ function showTab(name) {
+ tabs.forEach(function (elem) {
+ if (elem.id == 'tab-' + name) {
+ elem.style.display = 'block';
+ } else {
+ elem.style.display = 'none';
+ }
+ });
+ }
+
+ function setButtonEnabled(id, enabled) {
+ if (enabled) {
+ document.getElementById(id).disabled = "";
+ } else {
+ document.getElementById(id).disabled = "disabled";
+ }
+ }
+
+ function setLoaderEnabled(enabled) {
+ setButtonEnabled('btn-tab-loader', enabled);
+ setButtonEnabled('btn-tab-editor', !enabled);
+ setButtonEnabled('btn-close-editor', !enabled);
+ }
+
+ function setGameTabEnabled(enabled) {
+ setButtonEnabled('btn-tab-game', enabled);
+ setButtonEnabled('btn-close-game', enabled);
+ }
+
+ function closeGame() {
+ if (game) {
+ game.requestQuit();
+ }
+ }
+
+ function closeEditor() {
+ closeGame();
+ if (engine) {
+ engine.requestQuit();
+ }
+ }
+
+ function startEditor(zip) {
+
+ const INDETERMINATE_STATUS_STEP_MS = 100;
+ const persistentPaths = ['/home/web_user/.config', '/home/web_user/projects'];
+
+ var editorCanvas = document.getElementById('editor-canvas');
+ var gameCanvas = document.getElementById('game-canvas');
+ var statusProgress = document.getElementById('status-progress');
+ var statusProgressInner = document.getElementById('status-progress-inner');
+ var statusIndeterminate = document.getElementById('status-indeterminate');
+ var statusNotice = document.getElementById('status-notice');
+
+ var initializing = true;
+ var statusMode = 'hidden';
+
+ showTab('status');
+
+ var animationCallbacks = [];
+ function animate(time) {
+ animationCallbacks.forEach(callback => callback(time));
+ requestAnimationFrame(animate);
+ }
+ requestAnimationFrame(animate);
+
+ function adjustCanvasDimensions() {
+ var scale = window.devicePixelRatio || 1;
+ var header = document.getElementById('tabs-buttons');
+ var headerHeight = header.offsetHeight + 1;
+ var width = window.innerWidth;
+ var height = window.innerHeight - headerHeight;
+ editorCanvas.width = width * scale;
+ editorCanvas.height = height * scale;
+ editorCanvas.style.width = width + "px";
+ editorCanvas.style.height = height + "px";
+ }
+ animationCallbacks.push(adjustCanvasDimensions);
+ adjustCanvasDimensions();
+
+ setStatusMode = function setStatusMode(mode) {
+
+ if (statusMode === mode || !initializing)
+ return;
+ [statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
+ elem.style.display = 'none';
+ });
+ animationCallbacks = animationCallbacks.filter(function(value) {
+ return (value != animateStatusIndeterminate);
+ });
+ switch (mode) {
+ case 'progress':
+ statusProgress.style.display = 'block';
+ break;
+ case 'indeterminate':
+ statusIndeterminate.style.display = 'block';
+ animationCallbacks.push(animateStatusIndeterminate);
+ break;
+ case 'notice':
+ statusNotice.style.display = 'block';
+ break;
+ case 'hidden':
+ break;
+ default:
+ throw new Error('Invalid status mode');
+ }
+ statusMode = mode;
+ }
+
+ function animateStatusIndeterminate(ms) {
+
+ var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
+ if (statusIndeterminate.children[i].style.borderTopColor == '') {
+ Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
+ child.style.borderTopColor = '';
+ });
+ statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
+ }
+ }
+
+ setStatusNotice = function setStatusNotice(text) {
+
+ while (statusNotice.lastChild) {
+ statusNotice.removeChild(statusNotice.lastChild);
+ }
+ var lines = text.split('\n');
+ lines.forEach((line) => {
+ statusNotice.appendChild(document.createTextNode(line));
+ statusNotice.appendChild(document.createElement('br'));
+ });
+ };
+
+ engine.setProgressFunc((current, total) => {
+
+ if (total > 0) {
+ statusProgressInner.style.width = current/total * 100 + '%';
+ setStatusMode('progress');
+ if (current === total) {
+ // wait for progress bar animation
+ setTimeout(() => {
+ setStatusMode('indeterminate');
+ }, 100);
+ }
+ } else {
+ setStatusMode('indeterminate');
+ }
+ });
+
+ engine.setPersistentPaths(persistentPaths);
+
+ engine.setOnExecute(function(args) {
+ const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
+ const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
+ const is_game = !is_editor && !is_project_manager;
+ if (is_project_manager) {
+ args.push('--video-driver', video_driver);
+ }
+ if (is_game) {
+ if (game) {
+ console.error("A game is already running. Close it first");
+ return;
+ }
+ setGameTabEnabled(true);
+ game = new Engine();
+ game.setPersistentPaths(persistentPaths);
+ game.setUnloadAfterInit(false);
+ game.setOnExecute(engine.onExecute);
+ game.setCanvas(gameCanvas);
+ game.setCanvasResizedOnStart(true);
+ game.setOnExit(function() {
+ setGameTabEnabled(false);
+ showTab('editor');
+ game = null;
+ });
+ showTab('game');
+ game.init().then(function() {
+ requestAnimationFrame(function() {
+ game.start.apply(game, args).then(function() {
+ gameCanvas.focus();
+ });
+ });
+ });
+ } else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
+ engine.setOnExit(function(code) {
+ setLoaderEnabled(true);
+ setTimeout(function() {
+ engine.init().then(function() {
+ setLoaderEnabled(false);
+ engine.setOnExit(function() {
+ showTab('loader');
+ setLoaderEnabled(true);
+ });
+ engine.start.apply(engine, args);
+ });
+ }, 0);
+ engine.setOnExit(null);
+ });
+ }
+ });
+
+ function displayFailureNotice(err) {
+ var msg = err.message || err;
+ console.error(msg);
+ setStatusNotice(msg);
+ setStatusMode('notice');
+ initializing = false;
+ };
+
+ if (!Engine.isWebGLAvailable()) {
+ displayFailureNotice('WebGL not available');
+ } else {
+ setStatusMode('indeterminate');
+ engine.setCanvas(editorCanvas);
+ engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
+ engine.init('godot.tools').then(function() {
+ if (zip) {
+ engine.copyToFS("/home/web_user/preload.zip", zip);
+ }
+ try {
+ // Avoid user creating project in the persistent root folder.
+ engine.copyToFS("/home/web_user/projects/keep", new Uint8Array());
+ } catch(e) {
+ // File exists
+ }
+ //selectVideoMode();
+ showTab('editor');
+ setLoaderEnabled(false);
+ engine.setOnExit(function() {
+ showTab('loader');
+ setLoaderEnabled(true);
+ });
+ engine.start('--video-driver', video_driver).then(function() {
+ setStatusMode('hidden');
+ initializing = false;
+ });
+ }).catch(displayFailureNotice);
+ }
+ };
+ document.getElementById("startButton").onclick = function() {
+ preloadZip(document.getElementById('zip-file')).then(function(zip) {
+ startEditor(zip);
+ });
+ }
+
+ function preloadZip(target) {
+ return new Promise(function(resolve, reject) {
+ if (target.files.length > 0) {
+ target.files[0].arrayBuffer().then(function(data) {
+ resolve(data);
+ });
+ } else {
+ resolve();
+ }
+ });
+ }
+ //]]></script>
+</body>
+</html>