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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-30 19:22:06 +0300
committerYuri Sizov <yuris@humnom.net>2022-01-19 18:46:01 +0300
commit84a69d7429635984999852b69046706effd2e9ad (patch)
tree1c75273ed2e965ae97e9ce59a24361fa2bd6e849 /misc
parent249c60e9d1aacd07d87786db8059f30aed02bb68 (diff)
Improve the default project theme
The new default project theme uses StyleBoxFlat extensively for a more modern design and better scalability to multiple resolutions. SVG icons are now used in place of PNG icons. While this does not allow for true vector-based icon drawing (icons are still rasterized at load-time), this makes the design work easier for contributors and opens the door to vector drawing in the future (e.g. with polygons or SDFs). Like for editor icons, the SVG header file is now built automatically when a SVG file is changed. This removing the need for running `make_header.py` manually (TODO). The "Use Hidpi" project setting has been removed in favor of a "Default Theme Scale" project setting, which allows creating the default theme at a higher/lower scale than the default. This can be used when designing GUIs with a high base resolution to ensure crisp visuals. Co-authored-by: Yuri Sizov <yuris@humnom.net>
Diffstat (limited to 'misc')
-rwxr-xr-xmisc/scripts/clang_format.sh2
1 files changed, 0 insertions, 2 deletions
diff --git a/misc/scripts/clang_format.sh b/misc/scripts/clang_format.sh
index b0020da597..0006b82280 100755
--- a/misc/scripts/clang_format.sh
+++ b/misc/scripts/clang_format.sh
@@ -29,8 +29,6 @@ while IFS= read -rd '' f; do
continue 2
elif [[ "$f" == *"glsl" ]]; then
continue 2
- elif [[ "$f" == *"theme_data.h" ]]; then
- continue 2
elif [[ "$f" == "platform/android/java/lib/src/org/godotengine/godot/input/InputManager"* ]]; then
continue 2
fi