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authorreduz <reduzio@gmail.com>2021-07-17 13:35:28 -0300
committerreduz <reduzio@gmail.com>2021-07-17 13:35:28 -0300
commit7d20d78847b24586b3f25beb23b41d015a25fb0a (patch)
treeaa0dde228512eb458a49ecc77049c35ebc58924b /misc
parentdeeec8894ad39d7254cf31f46321fb3cd869461f (diff)
Fix duplicate selection in SceneTree
* It seems both cell_selected and multi_selected were being triggered, * This caused inspector updating twice. * cell_selected connection and callback were removed. This may be a bug in Godot 3.x too, recommend checking.
Diffstat (limited to 'misc')
0 files changed, 0 insertions, 0 deletions