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author | Enzo Ferrari <enzoigupi@gmail.com> | 2019-08-23 21:33:18 +0200 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-09-03 13:39:57 +0200 |
commit | 5323d24fadadbc6c4a109a9848fd9c3ea08f4474 (patch) | |
tree | e85d5e0b2f0c1d9f1218ff3d7052f91fe9f36985 /misc | |
parent | 41beecaa0818cc1b6eeeff2420de462c961d0247 (diff) |
Fixed javascript code to remove animateStatusIndeterminate callback when the game is loaded.
(cherry picked from commit a5a413c7e971808576bbcf369e91208b51d0d819)
Diffstat (limited to 'misc')
-rw-r--r-- | misc/dist/html/full-size.html | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index 0e8a41a9fc..349420b3f3 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -180,8 +180,8 @@ $GODOT_HEAD_INCLUDE [statusProgress, statusIndeterminate, statusNotice].forEach(elem => { elem.style.display = 'none'; }); - if (animateStatusIndeterminate in animationCallbacks) { - animationCallbacks.erase(animateStatusIndeterminate); + animationCallbacks = animationCallbacks.filter(function(value) { + return (value != animateStatusIndeterminate); } switch (mode) { case 'progress': |