diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2021-05-20 12:07:26 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-05-20 12:38:56 +0200 |
commit | 4219a4cb6fba8062abdfaea28e7ae04d42cfe7d7 (patch) | |
tree | 21e9989d1453ddb915e36918a75ed6d71d429ac1 /misc | |
parent | 42b6602f1d4b108cecb94b94c0d2b645acaebd4f (diff) |
Fix typos with codespell
Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
Diffstat (limited to 'misc')
-rw-r--r-- | misc/dist/html/service-worker.js | 2 | ||||
-rwxr-xr-x | misc/scripts/check_ci_log.py | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/misc/dist/html/service-worker.js b/misc/dist/html/service-worker.js index f8dee8cd5b..063e40a6cb 100644 --- a/misc/dist/html/service-worker.js +++ b/misc/dist/html/service-worker.js @@ -1,6 +1,6 @@ // This service worker is required to expose an exported Godot project as a // Progressive Web App. It provides an offline fallback page telling the user -// that they need an Internet conneciton to run the project if desired. +// that they need an Internet connection to run the project if desired. // Incrementing CACHE_VERSION will kick off the install event and force // previously cached resources to be updated from the network. const CACHE_VERSION = "@GODOT_VERSION@"; diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py index f2cdf95c7b..56c32b154c 100755 --- a/misc/scripts/check_ci_log.py +++ b/misc/scripts/check_ci_log.py @@ -53,11 +53,11 @@ if file_contents.find("ObjectDB instances leaked at exit") != -1: # execution of project if file_contents.find("Assertion failed") != -1: - print("ERROR: Assertion failed in project, check exectution log for more info") + print("ERROR: Assertion failed in project, check execution log for more info") sys.exit(1) # For now Godot leaks a lot of rendering stuff so for now we just show info -# about it and this needs to be reenabled after fixing this memory leaks. +# about it and this needs to be re-enabled after fixing this memory leaks. if file_contents.find("were leaked") != -1 or file_contents.find("were never freed") != -1: print("WARNING: Memory leak was found") |