diff options
author | Leon Krause <lk@leonkrause.com> | 2017-11-19 15:30:09 +0100 |
---|---|---|
committer | Leon Krause <lk@leonkrause.com> | 2017-11-19 15:39:57 +0100 |
commit | 35adf718cfdb4950177f645b30340d93dc2499bf (patch) | |
tree | 11dd095ca2af57078b253e11ef003ac0a2045828 /misc | |
parent | 9107357c8dfda98c5adb33d3c5f4a7be1996fa07 (diff) |
Change HTML5 start-up API
Rename engine.start() to startGame(), new start() takes string arguments
handed directly to main(). Rename Engine.loadEngine() to load().
Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and
preloadFile().
Diffstat (limited to 'misc')
-rw-r--r-- | misc/dist/html/default.html | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html index 91193eea47..0f78fc640e 100644 --- a/misc/dist/html/default.html +++ b/misc/dist/html/default.html @@ -225,7 +225,7 @@ $GODOT_HEAD_INCLUDE <script type="text/javascript" src="$GODOT_BASENAME.js"></script> <script type="text/javascript">//<![CDATA[ - var game = new Engine; + var engine = new Engine; (function() { @@ -245,7 +245,7 @@ $GODOT_HEAD_INCLUDE var indeterminiateStatusAnimationId = 0; setStatusMode('indeterminate'); - game.setCanvas(canvas); + engine.setCanvas(canvas); function setStatusMode(mode) { @@ -300,7 +300,7 @@ $GODOT_HEAD_INCLUDE }); }; - game.setProgressFunc((current, total) => { + engine.setProgressFunc((current, total) => { if (total > 0) { statusProgressInner.style.width = current/total * 100 + '%'; @@ -330,10 +330,6 @@ $GODOT_HEAD_INCLUDE outputRoot.style.display = 'block'; function print(text) { - if (arguments.length > 1) { - text = Array.prototype.slice.call(arguments).join(" "); - } - if (text.length <= 0) return; while (outputScroll.childElementCount >= OUTPUT_MSG_COUNT_MAX) { outputScroll.firstChild.remove(); } @@ -354,26 +350,31 @@ $GODOT_HEAD_INCLUDE }; function printError(text) { - print('**ERROR**' + ":", text); + if (!text.startsWith('**ERROR**: ')) { + text = '**ERROR**: ' + text; + } + print(text); } - game.setStdoutFunc(text => { + engine.setStdoutFunc(text => { print(text); console.log(text); }); - game.setStderrFunc(text => { + engine.setStderrFunc(text => { printError(text); console.warn(text); }); } - game.start(BASENAME + '.pck').then(() => { + engine.startGame(BASENAME + '.pck').then(() => { setStatusMode('hidden'); initializing = false; }, err => { - if (DEBUG_ENABLED) + if (DEBUG_ENABLED) { printError(err.message); + console.warn(err); + } setStatusNotice(err.message); setStatusMode('notice'); initializing = false; |