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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-02-07 13:45:04 +0100
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-02-19 05:12:32 +0100
commit2972ea32297adfd9cc08c81dd85339679365f52e (patch)
tree63e41e958a5610449595354ace4c30f719b2a555 /misc
parent5c2fe970b87f8e95306bad0f713567a150b1e442 (diff)
[HTML5] Easier HTML templates, better deinit/cleanup.
Diffstat (limited to 'misc')
-rw-r--r--misc/dist/html/editor.html131
-rw-r--r--misc/dist/html/full-size.html58
2 files changed, 99 insertions, 90 deletions
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
index c2cfd96da5..b4a8c69cc6 100644
--- a/misc/dist/html/editor.html
+++ b/misc/dist/html/editor.html
@@ -236,7 +236,7 @@
<script type='text/javascript' src='godot.tools.js'></script>
<script type='text/javascript'>//<![CDATA[
- var engine = new Engine;
+ var editor = null;
var game = null;
var setStatusMode;
var setStatusNotice;
@@ -321,8 +321,8 @@
function closeEditor() {
closeGame();
- if (engine) {
- engine.requestQuit();
+ if (editor) {
+ editor.requestQuit();
}
}
@@ -336,6 +336,7 @@
var statusProgressInner = document.getElementById('status-progress-inner');
var statusIndeterminate = document.getElementById('status-indeterminate');
var statusNotice = document.getElementById('status-notice');
+ var headerDiv = document.getElementById('tabs-buttons');
var initializing = true;
var statusMode = 'hidden';
@@ -349,16 +350,23 @@
}
requestAnimationFrame(animate);
+ var lastScale = 0;
+ var lastWidth = 0;
+ var lastHeight = 0;
function adjustCanvasDimensions() {
var scale = window.devicePixelRatio || 1;
- var header = document.getElementById('tabs-buttons');
- var headerHeight = header.offsetHeight + 1;
+ var headerHeight = headerDiv.offsetHeight + 1;
var width = window.innerWidth;
var height = window.innerHeight - headerHeight;
- editorCanvas.width = width * scale;
- editorCanvas.height = height * scale;
- editorCanvas.style.width = width + "px";
- editorCanvas.style.height = height + "px";
+ if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
+ editorCanvas.width = width * scale;
+ editorCanvas.height = height * scale;
+ editorCanvas.style.width = width + "px";
+ editorCanvas.style.height = height + "px";
+ lastScale = scale;
+ lastWidth = width;
+ lastHeight = height;
+ }
}
animationCallbacks.push(adjustCanvasDimensions);
adjustCanvasDimensions();
@@ -412,24 +420,23 @@
});
};
- engine.setProgressFunc((current, total) => {
- if (total > 0) {
- statusProgressInner.style.width = current/total * 100 + '%';
- setStatusMode('progress');
- if (current === total) {
- // wait for progress bar animation
- setTimeout(() => {
- setStatusMode('indeterminate');
- }, 100);
- }
- } else {
- setStatusMode('indeterminate');
- }
- });
-
- engine.setPersistentPaths(persistentPaths);
+ const gameConfig = {
+ 'persistentPaths': persistentPaths,
+ 'unloadAfterInit': false,
+ 'canvas': gameCanvas,
+ 'canvasResizePolicy': 1,
+ 'onExit': function () {
+ setGameTabEnabled(false);
+ showTab('editor');
+ game = null;
+ },
+ };
- engine.setOnExecute(function(args) {
+ var OnEditorExit = function () {
+ showTab('loader');
+ setLoaderEnabled(true);
+ };
+ function Execute(args) {
const is_editor = args.filter(function(v) { return v == '--editor' || v == '-e' }).length != 0;
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
const is_game = !is_editor && !is_project_manager;
@@ -442,42 +449,60 @@
return;
}
setGameTabEnabled(true);
- game = new Engine();
- game.setPersistentPaths(persistentPaths);
- game.setUnloadAfterInit(false);
- game.setOnExecute(engine.onExecute);
- game.setCanvas(gameCanvas);
- game.setCanvasResizedOnStart(true);
- game.setOnExit(function() {
- setGameTabEnabled(false);
- showTab('editor');
- game = null;
- });
+ game = new Engine(gameConfig);
showTab('game');
game.init().then(function() {
requestAnimationFrame(function() {
- game.start.apply(game, args).then(function() {
+ game.start({'args': args}).then(function() {
gameCanvas.focus();
});
});
});
} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
- engine.setOnExit(function(code) {
+ OnEditorExit = function(code) {
setLoaderEnabled(true);
setTimeout(function() {
- engine.init().then(function() {
+ editor.init().then(function() {
setLoaderEnabled(false);
- engine.setOnExit(function() {
+ OnEditorExit = function() {
showTab('loader');
setLoaderEnabled(true);
- });
- engine.start.apply(engine, args);
+ };
+ editor.start({'args': args});
});
}, 0);
- engine.setOnExit(null);
- });
+ OnEditorExit = null;
+ };
}
- });
+ }
+
+ const editorConfig = {
+ 'unloadAfterInit': false,
+ 'onProgress': function progressFunction (current, total) {
+ if (total > 0) {
+ statusProgressInner.style.width = current/total * 100 + '%';
+ setStatusMode('progress');
+ if (current === total) {
+ // wait for progress bar animation
+ setTimeout(() => {
+ setStatusMode('indeterminate');
+ }, 100);
+ }
+ } else {
+ setStatusMode('indeterminate');
+ }
+ },
+ 'canvas': editorCanvas,
+ 'canvasResizePolicy': 0,
+ 'onExit': function() {
+ if (OnEditorExit) {
+ OnEditorExit();
+ }
+ },
+ 'onExecute': Execute,
+ 'persistentPaths': persistentPaths,
+ };
+ editor = new Engine(editorConfig);
function displayFailureNotice(err) {
var msg = err.message || err;
@@ -491,26 +516,20 @@
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
- engine.setCanvas(editorCanvas);
- engine.setUnloadAfterInit(false); // Don't want to reload when starting game.
- engine.init('godot.tools').then(function() {
+ editor.init('godot.tools').then(function() {
if (zip) {
- engine.copyToFS("/tmp/preload.zip", zip);
+ editor.copyToFS("/tmp/preload.zip", zip);
}
try {
// Avoid user creating project in the persistent root folder.
- engine.copyToFS("/home/web_user/keep", new Uint8Array());
+ editor.copyToFS("/home/web_user/keep", new Uint8Array());
} catch(e) {
// File exists
}
//selectVideoMode();
showTab('editor');
setLoaderEnabled(false);
- engine.setOnExit(function() {
- showTab('loader');
- setLoaderEnabled(true);
- });
- engine.start('--video-driver', video_driver).then(function() {
+ editor.start({'args': ['--video-driver', video_driver]}).then(function() {
setStatusMode('hidden');
initializing = false;
});
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html
index 85c5305b85..c7e657e53d 100644
--- a/misc/dist/html/full-size.html
+++ b/misc/dist/html/full-size.html
@@ -134,21 +134,14 @@ $GODOT_HEAD_INCLUDE
<div id='status-notice' class='godot' style='display: none;'></div>
</div>
- <script type='text/javascript' src='$GODOT_BASENAME.js'></script>
+ <script type='text/javascript' src='$GODOT_URL'></script>
<script type='text/javascript'>//<![CDATA[
- var engine = new Engine;
- var setStatusMode;
- var setStatusNotice;
+ const GODOT_CONFIG = $GODOT_CONFIG;
+ var engine = new Engine(GODOT_CONFIG);
(function() {
- const EXECUTABLE_NAME = '$GODOT_BASENAME';
- const MAIN_PACK = '$GODOT_BASENAME.pck';
- const EXTRA_ARGS = JSON.parse('$GODOT_ARGS');
- const GDNATIVE_LIBS = [$GODOT_GDNATIVE_LIBS];
const INDETERMINATE_STATUS_STEP_MS = 100;
- const FULL_WINDOW = $GODOT_FULL_WINDOW;
-
var canvas = document.getElementById('canvas');
var statusProgress = document.getElementById('status-progress');
var statusProgressInner = document.getElementById('status-progress-inner');
@@ -180,14 +173,13 @@ $GODOT_HEAD_INCLUDE
canvas.style.height = lastHeight + "px";
}
}
- if (FULL_WINDOW) {
+ if (GODOT_CONFIG['canvasResizePolicy'] == 2) {
animationCallbacks.push(adjustCanvasDimensions);
adjustCanvasDimensions();
- } else {
- engine.setCanvasResizedOnStart(true);
}
- setStatusMode = function setStatusMode(mode) {
+ function setStatusMode(mode) {
+
if (statusMode === mode || !initializing)
return;
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
@@ -213,7 +205,7 @@ $GODOT_HEAD_INCLUDE
throw new Error('Invalid status mode');
}
statusMode = mode;
- };
+ }
function animateStatusIndeterminate(ms) {
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
@@ -225,7 +217,7 @@ $GODOT_HEAD_INCLUDE
}
}
- setStatusNotice = function setStatusNotice(text) {
+ function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
@@ -236,21 +228,6 @@ $GODOT_HEAD_INCLUDE
});
};
- engine.setProgressFunc((current, total) => {
- if (total > 0) {
- statusProgressInner.style.width = current/total * 100 + '%';
- setStatusMode('progress');
- if (current === total) {
- // wait for progress bar animation
- setTimeout(() => {
- setStatusMode('indeterminate');
- }, 500);
- }
- } else {
- setStatusMode('indeterminate');
- }
- });
-
function displayFailureNotice(err) {
var msg = err.message || err;
console.error(msg);
@@ -263,9 +240,22 @@ $GODOT_HEAD_INCLUDE
displayFailureNotice('WebGL not available');
} else {
setStatusMode('indeterminate');
- engine.setCanvas(canvas);
- engine.setGDNativeLibraries(GDNATIVE_LIBS);
- engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => {
+ engine.startGame({
+ 'onProgress': function (current, total) {
+ if (total > 0) {
+ statusProgressInner.style.width = current/total * 100 + '%';
+ setStatusMode('progress');
+ if (current === total) {
+ // wait for progress bar animation
+ setTimeout(() => {
+ setStatusMode('indeterminate');
+ }, 500);
+ }
+ } else {
+ setStatusMode('indeterminate');
+ }
+ },
+ }).then(() => {
setStatusMode('hidden');
initializing = false;
}, displayFailureNotice);