diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-05-12 18:02:38 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-05-12 18:02:38 +0200 |
commit | 2231673d42a9f20c8778b068102ae46261a6fb69 (patch) | |
tree | 9d93f43c983398f96e6a5ae7f39d80559398402a /misc | |
parent | 6dfea347b0f957e2689a127f025988f9aae1ab71 (diff) | |
parent | 3097c2da963fe355c81816a74824170b6dce697c (diff) |
Merge pull request #37099 from Faless/js/debugger_4.0
WebSocket profiler for HTML5 platform [4.0]
Diffstat (limited to 'misc')
-rw-r--r-- | misc/dist/html/fixed-size.html | 3 | ||||
-rw-r--r-- | misc/dist/html/full-size.html | 3 |
2 files changed, 4 insertions, 2 deletions
diff --git a/misc/dist/html/fixed-size.html b/misc/dist/html/fixed-size.html index e7a23b3f29..a5633115d5 100644 --- a/misc/dist/html/fixed-size.html +++ b/misc/dist/html/fixed-size.html @@ -232,6 +232,7 @@ $GODOT_HEAD_INCLUDE const EXECUTABLE_NAME = '$GODOT_BASENAME'; const MAIN_PACK = '$GODOT_BASENAME.pck'; + const EXTRA_ARGS = JSON.parse('$GODOT_ARGS'); const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED; const INDETERMINATE_STATUS_STEP_MS = 100; @@ -382,7 +383,7 @@ $GODOT_HEAD_INCLUDE } else { setStatusMode('indeterminate'); engine.setCanvas(canvas); - engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => { + engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => { setStatusMode('hidden'); initializing = false; }, displayFailureNotice); diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index c3b67e0c4a..435013cb5e 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -145,6 +145,7 @@ $GODOT_HEAD_INCLUDE const EXECUTABLE_NAME = '$GODOT_BASENAME'; const MAIN_PACK = '$GODOT_BASENAME.pck'; + const EXTRA_ARGS = JSON.parse('$GODOT_ARGS'); const INDETERMINATE_STATUS_STEP_MS = 100; var canvas = document.getElementById('canvas'); @@ -254,7 +255,7 @@ $GODOT_HEAD_INCLUDE } else { setStatusMode('indeterminate'); engine.setCanvas(canvas); - engine.startGame(EXECUTABLE_NAME, MAIN_PACK).then(() => { + engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => { setStatusMode('hidden'); initializing = false; }, displayFailureNotice); |