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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-03-21 08:46:05 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-03-21 09:08:51 +0100 |
commit | 10fa69285cc97bdb3cc0b842bd53edad34509b08 (patch) | |
tree | 8f109abee6ce88bf6f05796c3d49010ce654af03 /misc | |
parent | b49ca9486cfae32a9d795ceca52b923820751879 (diff) |
Add --print-fps option to output FPS to stdout
Works both for the editor and games.
Projects can still use "debug/settings/stdout/print_fps" to enable it
permanently. The --print-fps option takes precedence (so works even if
the project setting is disabled). That setting is also no longer redefined
on the fly based on the verbose flag, that was a mess.
Diffstat (limited to 'misc')
-rw-r--r-- | misc/dist/linux/godot.6 | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 04982d9919..86abdf6ef2 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -119,6 +119,9 @@ Disable crash handler when supported by the platform code. .TP \fB\-\-fixed\-fps\fR <fps> Force a fixed number of frames per second. This setting disables real\-time synchronization. +.TP +\fB\-\-print\-fps\fR +Print the frames per second to the stdout. .SS "Standalone tools:" .TP \fB\-s\fR, \fB\-\-script\fR <script> |