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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-07-31 18:57:46 +0200
committerGitHub <noreply@github.com>2021-07-31 18:57:46 +0200
commit037f7f70f40237db91b35a3f52bf7b3eb879e6d2 (patch)
treeafb30b4d24d75234915bdb9f38605804c35b8c1f /misc
parent20d46c5b9ede7bfb9001d341ac20d8a30f49cba5 (diff)
parente8877806eceb7d4f5ddbe6fef4bef2f58ec3781a (diff)
Merge pull request #51091 from qarmin/attempted_to_free
Fix 'Attempted to remove invalid ID' errors
Diffstat (limited to 'misc')
-rwxr-xr-xmisc/scripts/check_ci_log.py12
1 files changed, 6 insertions, 6 deletions
diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py
index 56c32b154c..2c75b83bd7 100755
--- a/misc/scripts/check_ci_log.py
+++ b/misc/scripts/check_ci_log.py
@@ -5,7 +5,7 @@ import sys
if len(sys.argv) < 2:
print("ERROR: You must run program with file name as argument.")
- sys.exit(1)
+ sys.exit(50)
fname = sys.argv[1]
@@ -17,7 +17,7 @@ file_contents = fileread.read()
if file_contents.find("ERROR: AddressSanitizer:") != -1:
print("FATAL ERROR: An incorrectly used memory was found.")
- sys.exit(1)
+ sys.exit(51)
# There is also possible, that program crashed with or without backtrace.
@@ -27,7 +27,7 @@ if (
or file_contents.find("Segmentation fault (core dumped)") != -1
):
print("FATAL ERROR: Godot has been crashed.")
- sys.exit(1)
+ sys.exit(52)
# Finding memory leaks in Godot is quite difficult, because we need to take into
# account leaks also in external libraries. They are usually provided without
@@ -38,7 +38,7 @@ if (
if file_contents.find("ERROR: LeakSanitizer:") != -1:
if file_contents.find("#4 0x") != -1:
print("ERROR: Memory leak was found")
- sys.exit(1)
+ sys.exit(53)
# It may happen that Godot detects leaking nodes/resources and removes them, so
# this possibility should also be handled as a potential error, even if
@@ -46,7 +46,7 @@ if file_contents.find("ERROR: LeakSanitizer:") != -1:
if file_contents.find("ObjectDB instances leaked at exit") != -1:
print("ERROR: Memory leak was found")
- sys.exit(1)
+ sys.exit(54)
# In test project may be put several assert functions which will control if
# project is executed with right parameters etc. which normally will not stop
@@ -54,7 +54,7 @@ if file_contents.find("ObjectDB instances leaked at exit") != -1:
if file_contents.find("Assertion failed") != -1:
print("ERROR: Assertion failed in project, check execution log for more info")
- sys.exit(1)
+ sys.exit(55)
# For now Godot leaks a lot of rendering stuff so for now we just show info
# about it and this needs to be re-enabled after fixing this memory leaks.