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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-07-31 18:57:46 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-31 18:57:46 +0200 |
commit | 037f7f70f40237db91b35a3f52bf7b3eb879e6d2 (patch) | |
tree | afb30b4d24d75234915bdb9f38605804c35b8c1f /misc | |
parent | 20d46c5b9ede7bfb9001d341ac20d8a30f49cba5 (diff) | |
parent | e8877806eceb7d4f5ddbe6fef4bef2f58ec3781a (diff) |
Merge pull request #51091 from qarmin/attempted_to_free
Fix 'Attempted to remove invalid ID' errors
Diffstat (limited to 'misc')
-rwxr-xr-x | misc/scripts/check_ci_log.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py index 56c32b154c..2c75b83bd7 100755 --- a/misc/scripts/check_ci_log.py +++ b/misc/scripts/check_ci_log.py @@ -5,7 +5,7 @@ import sys if len(sys.argv) < 2: print("ERROR: You must run program with file name as argument.") - sys.exit(1) + sys.exit(50) fname = sys.argv[1] @@ -17,7 +17,7 @@ file_contents = fileread.read() if file_contents.find("ERROR: AddressSanitizer:") != -1: print("FATAL ERROR: An incorrectly used memory was found.") - sys.exit(1) + sys.exit(51) # There is also possible, that program crashed with or without backtrace. @@ -27,7 +27,7 @@ if ( or file_contents.find("Segmentation fault (core dumped)") != -1 ): print("FATAL ERROR: Godot has been crashed.") - sys.exit(1) + sys.exit(52) # Finding memory leaks in Godot is quite difficult, because we need to take into # account leaks also in external libraries. They are usually provided without @@ -38,7 +38,7 @@ if ( if file_contents.find("ERROR: LeakSanitizer:") != -1: if file_contents.find("#4 0x") != -1: print("ERROR: Memory leak was found") - sys.exit(1) + sys.exit(53) # It may happen that Godot detects leaking nodes/resources and removes them, so # this possibility should also be handled as a potential error, even if @@ -46,7 +46,7 @@ if file_contents.find("ERROR: LeakSanitizer:") != -1: if file_contents.find("ObjectDB instances leaked at exit") != -1: print("ERROR: Memory leak was found") - sys.exit(1) + sys.exit(54) # In test project may be put several assert functions which will control if # project is executed with right parameters etc. which normally will not stop @@ -54,7 +54,7 @@ if file_contents.find("ObjectDB instances leaked at exit") != -1: if file_contents.find("Assertion failed") != -1: print("ERROR: Assertion failed in project, check execution log for more info") - sys.exit(1) + sys.exit(55) # For now Godot leaks a lot of rendering stuff so for now we just show info # about it and this needs to be re-enabled after fixing this memory leaks. |