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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-06-15 23:33:15 +0200
committerGitHub <noreply@github.com>2022-06-15 23:33:15 +0200
commit2f9b7b7a605f20321c1a239935152723bc13edf0 (patch)
tree5e8c6e305b9512ad99b019507fa03f32002d3efa /misc/scripts
parent421d8b716db25a7556d428b7bb210ce4d94caa0b (diff)
parent80237a54e01dd964cc4242ebc5979087a3b67d68 (diff)
Merge pull request #62082 from qarmin/handle_crash_ci
Stop CI when Godot crash
Diffstat (limited to 'misc/scripts')
-rwxr-xr-xmisc/scripts/check_ci_log.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/misc/scripts/check_ci_log.py b/misc/scripts/check_ci_log.py
index 2c75b83bd7..1e5a12eeb4 100755
--- a/misc/scripts/check_ci_log.py
+++ b/misc/scripts/check_ci_log.py
@@ -25,6 +25,8 @@ if (
file_contents.find("Program crashed with signal") != -1
or file_contents.find("Dumping the backtrace") != -1
or file_contents.find("Segmentation fault (core dumped)") != -1
+ or file_contents.find("Aborted (core dumped)") != -1
+ or file_contents.find("terminate called without an active exception") != -1
):
print("FATAL ERROR: Godot has been crashed.")
sys.exit(52)