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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-15 20:26:18 +0100
committerGitHub <noreply@github.com>2022-03-15 20:26:18 +0100
commitfb28025785082f5e2f523af83e56219f308c3d6d (patch)
tree389e742995ae6cadc9a1972a9a2e66ddeaffd77b /misc/dist
parent41edfc88a3f82e643ad3f4613de7a787a00ee68a (diff)
parent38995961dfbbd656f038e107fca75d94a71aa81a (diff)
Merge pull request #59153 from Calinou/debug-stringnames-improve
Improve `--debug-stringnames` to be more useful
Diffstat (limited to 'misc/dist')
-rw-r--r--misc/dist/shell/_godot.zsh-completion1
-rw-r--r--misc/dist/shell/godot.bash-completion1
-rw-r--r--misc/dist/shell/godot.fish1
3 files changed, 3 insertions, 0 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 98ab41ac58..aaa5fe0a06 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -66,6 +66,7 @@ _arguments \
'--remote-debug[enable remote debugging]:remote debugger address' \
'--debug-collisions[show collision shapes when running the scene]' \
'--debug-navigation[show navigation polygons when running the scene]' \
+ '--debug-stringnames[print all StringName allocations to stdout when the engine quits]' \
'--frame-delay[simulate high CPU load (delay each frame by the given number of milliseconds)]:number of milliseconds' \
'--time-scale[force time scale (higher values are faster, 1.0 is normal speed)]:time scale' \
'--disable-render-loop[disable render loop so rendering only occurs when called explicitly from script]' \
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index 5784e15c6e..7927d26171 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -69,6 +69,7 @@ _complete_godot_options() {
--remote-debug
--debug-collisions
--debug-navigation
+--debug-stringnames
--frame-delay
--time-scale
--disable-render-loop
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index 880851dd23..c05aa74017 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -79,6 +79,7 @@ complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer
complete -c godot -l remote-debug -d "Enable remote debugging"
complete -c godot -l debug-collisions -d "Show collision shapes when running the scene"
complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene"
+complete -c godot -l debug-stringnames -d "Print all StringName allocations to stdout when the engine quits"
complete -c godot -l frame-delay -d "Simulate high CPU load (delay each frame by the given number of milliseconds)" -x
complete -c godot -l time-scale -d "Force time scale (higher values are faster, 1.0 is normal speed)" -x
complete -c godot -l disable-render-loop -d "Disable render loop so rendering only occurs when called explicitly from script"