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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-03-24 19:50:41 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-03-24 21:33:44 +0100
commitb191a7547c0bc6b14ab7e37e7cd36d37ec6dc276 (patch)
treeb05275cbd2aebe7bd6872c543f7d501cf407a720 /misc/dist
parent9a64d6b2b2001920affdaedd0fb8c0bc6074b13a (diff)
Rename the `.shader` file extension to `.gdshader`
This lets third-party software recognize Godot shaders more easily, without relying on guesswork since the `.shader` extension is generic.
Diffstat (limited to 'misc/dist')
-rw-r--r--misc/dist/linux/org.godotengine.Godot.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/misc/dist/linux/org.godotengine.Godot.xml b/misc/dist/linux/org.godotengine.Godot.xml
index 2f647f71a6..e51179cd61 100644
--- a/misc/dist/linux/org.godotengine.Godot.xml
+++ b/misc/dist/linux/org.godotengine.Godot.xml
@@ -21,6 +21,12 @@
<glob pattern="*.escn"/>
</mime-type>
+ <mime-type type="application/x-godot-shader">
+ <comment>Godot Engine shader</comment>
+ <icon name="x-godot-shader" />
+ <glob pattern="*.gdshader"/>
+ </mime-type>
+
<mime-type type="application/x-gdscript">
<comment>GDScript script</comment>
<icon name="x-gdscript" />