diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-01-30 11:35:03 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-02-19 05:12:32 +0100 |
commit | 65abf94675fbd7fddf8b3350efd15507ed3fb76a (patch) | |
tree | 1a7e0f39b69bc071fb6da2c048440549e06e5348 /misc/dist | |
parent | 2972ea32297adfd9cc08c81dd85339679365f52e (diff) |
[HTML5] Better fullscreen, canvas resizing.
Three canvas resize policies:
- `None`: Godot window settings are ignored.
- `Project`: Godot handles the canvas like a native app (resizing it
when setting the window size).
- `Adaptive`: Canvas size will always adapt to browser window size.
Use `None` if you want to control the canvas size with custom JavaScript
code.
Diffstat (limited to 'misc/dist')
-rw-r--r-- | misc/dist/html/full-size.html | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index c7e657e53d..08912ba860 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -161,23 +161,6 @@ $GODOT_HEAD_INCLUDE } requestAnimationFrame(animate); - function adjustCanvasDimensions() { - const scale = window.devicePixelRatio || 1; - if (lastWidth != window.innerWidth || lastHeight != window.innerHeight || lastScale != scale) { - lastScale = scale; - lastWidth = window.innerWidth; - lastHeight = window.innerHeight; - canvas.width = Math.floor(lastWidth * scale); - canvas.height = Math.floor(lastHeight * scale); - canvas.style.width = lastWidth + "px"; - canvas.style.height = lastHeight + "px"; - } - } - if (GODOT_CONFIG['canvasResizePolicy'] == 2) { - animationCallbacks.push(adjustCanvasDimensions); - adjustCanvasDimensions(); - } - function setStatusMode(mode) { if (statusMode === mode || !initializing) |