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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-10-25 19:16:40 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-11-19 16:59:27 +0100
commit46fdba5f8b09e2c52247ab28047f578e32414f1a (patch)
treebbad8bc21370aa46c5ddc2bc584586ff4c6c9e27 /misc/dist
parent42f8bfaff0dc5a94ca351b1eaadc42cb95655b87 (diff)
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR.
Diffstat (limited to 'misc/dist')
-rw-r--r--misc/dist/html/editor.html10
1 files changed, 5 insertions, 5 deletions
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html
index 69e267f665..8b077a5725 100644
--- a/misc/dist/html/editor.html
+++ b/misc/dist/html/editor.html
@@ -281,8 +281,7 @@
<label for="videoMode" style="margin-right: 1rem">Video driver:</label>
<select id="videoMode">
<option value="" selected="selected">Auto</option>
- <option value="GLES2">WebGL</option>
- <option value="GLES3">WebGL 2</option>
+ <option value="opengl3">WebGL 2</option>
</select>
<br />
<br />
@@ -562,8 +561,9 @@
const is_project_manager = args.filter(function(v) { return v == '--project-manager' }).length != 0;
const is_game = !is_editor && !is_project_manager;
if (video_driver) {
- args.push('--video-driver', video_driver);
+ args.push('--rendering-driver', video_driver);
}
+
if (is_game) {
if (game) {
console.error("A game is already running. Close it first");
@@ -651,9 +651,9 @@
selectVideoMode();
showTab('editor');
setLoaderEnabled(false);
- const args = ['--project-manager'];
+ const args = ['--project-manager', '--single-window'];
if (video_driver) {
- args.push('--video-driver', video_driver);
+ args.push('--rendering-driver', video_driver);
}
editor.start({'args': args, 'persistentDrops': true}).then(function() {
setStatusMode('hidden');