diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-02-24 22:46:43 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-02-24 22:50:49 +0100 |
commit | 35277569433ebdaa4ab16a35a8280c33ca383a96 (patch) | |
tree | ab624a8cfce62345e1a87321cdc74c0ff44228de /misc/dist | |
parent | 4cdd22212a9b1acbb62f0c82160f80c8aed2191e (diff) |
Improve the editor HTML template
- Darken the header tab background to match the default editor
background color.
- Hide the distracting focus outlines for the editor and game canvas.
- Use a pure black background for the game canvas to better distinguish it
from the editor and provide a more neutral background.
- Use a bold font weight for the Start Godot editor button on the
loader page.
- Link to the web editor documentation on the loader page.
- Clarify what happens when clicking "OK" in the persistent data removal
warning dialog.
- Tidy up the HTML template by removing obsolete attributes.
Diffstat (limited to 'misc/dist')
-rw-r--r-- | misc/dist/html/editor.html | 34 |
1 files changed, 26 insertions, 8 deletions
diff --git a/misc/dist/html/editor.html b/misc/dist/html/editor.html index b4a8c69cc6..b0b906270b 100644 --- a/misc/dist/html/editor.html +++ b/misc/dist/html/editor.html @@ -5,8 +5,7 @@ <meta name='viewport' content='width=device-width, user-scalable=no' /> <link id='-gd-engine-icon' rel='icon' type='image/png' href='favicon.png' /> <title>Godot Engine Web Editor ($GODOT_VERSION)</title> - <style type='text/css'> - + <style> *:focus { /* More visible outline for better keyboard navigation. */ outline: 0.125rem solid hsl(220, 100%, 62.5%); @@ -40,13 +39,30 @@ filter: brightness(82.5%); } + #tabs-buttons { + /* Match the default background color of the editor window for a seamless appearance. */ + background-color: #202531; + } + + #tab-game { + /* Use a pure black background to better distinguish the running project */ + /* from the editor window, and to use a more neutral background color (no tint). */ + background-color: black; + /* Make the background span the entire page height. */ + min-height: 100vh; + } + #canvas, #gameCanvas { display: block; margin: 0; color: white; } - #canvas:focus, #gameCanvas:focus { + /* Don't show distracting focus outlines for the main tabs' contents. */ + #tab-editor canvas:focus, + #tab-game canvas:focus, + #canvas:focus, + #gameCanvas:focus { outline: none; } @@ -200,9 +216,11 @@ <a href="demo.zip">(Try this for example)</a> <br /> <br /> - <button id="startButton" class="btn" style="margin-bottom: 4rem">Start Godot editor</button> + <button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Godot editor</button> + <br /> + <button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button> <br /> - <button class="btn" onclick="clearPersistence()">Clear persistent data</button> + <a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html">Web editor documentation</a> </div> </div> <div id='tab-editor' style="display: none;"> @@ -233,8 +251,8 @@ </div> </div> - <script type='text/javascript' src='godot.tools.js'></script> - <script type='text/javascript'>//<![CDATA[ + <script src='godot.tools.js'></script> + <script>//<![CDATA[ var editor = null; var game = null; @@ -258,7 +276,7 @@ }); } - if (!window.confirm("Are you sure you want to delete all the locally stored files?")) { + if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) { return; } Promise.all([ |