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authorRémi Verschelde <rverschelde@gmail.com>2018-07-27 08:36:04 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-07-27 08:39:48 +0200
commit2d4a4a245db7847dd1f446814845d48299a42053 (patch)
treea0d12c11d7b48ec057088f434c45d306a46c2fe6 /misc/dist
parent6cf5eb8e377bafc99b907c3c38c4066f680811f4 (diff)
Main: Fix --check-only option implemented as paired
Fixes #20503. Also added the option to the Linux manpage.
Diffstat (limited to 'misc/dist')
-rw-r--r--misc/dist/linux/godot.69
1 files changed, 6 insertions, 3 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 64495d817e..50cb420e4e 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -1,4 +1,4 @@
-.TH GODOT "6" "February 2018" "godot 3.1" "Games"
+.TH GODOT "6" "Februaryot 2018" "godot 3.1" "Games"
.SH NAME
godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor
.SH SYNOPSIS
@@ -127,6 +127,9 @@ Print the frames per second to the stdout.
\fB\-s\fR, \fB\-\-script\fR <script>
Run a script.
.TP
+\fB\-\-check\-only\fR
+Only parse for errors and quit (use with --script).
+.TP
\fB\-\-export\fR <target>
Export the project using the given export target. Export only main pack if path ends with .pck or .zip.
.TP
@@ -146,7 +149,7 @@ Build the scripting solutions (e.g. for C# projects).
Generate JSON dump of the Godot API for GDNative bindings.
.TP
\fB\-\-test\fR <test>
-Run a unit test ('string', 'containers', 'math', 'render', 'multimesh', 'gui', 'io', 'shaderlang', 'physics', 'oa_hash_map').
+Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'io', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'image', 'ordered_hash_map').
.SH FILES
XDG_DATA_CONFIG/godot/ or ~/.config/godot/
.RS
@@ -156,7 +159,7 @@ XDG_DATA_HOME/godot/ or ~/.local/share/godot/
.RS
Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path), as well as export templates.
.RE
-XDG_DATA_CACHE/godot or ~/.cache/godot/
+XDG_DATA_CACHE/godot/ or ~/.cache/godot/
.RS
Cache folder for generated thumbnails and scene previews, as well as temporary location for downloads.
.RE