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authorHendrik Brucker <hendrik.brucker@mail.de>2021-06-19 17:44:59 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2021-07-06 16:34:26 +0200
commit043ae9156086a2fc9fdb520539411123256b3aeb (patch)
tree01877890f81d6dcac21e6275d9af437397c9f5d0 /misc/dist
parent053198a5f34b7ce680e2fd1a3287a559cc2afc94 (diff)
Restructure and reimplement vsync options
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option
Diffstat (limited to 'misc/dist')
-rw-r--r--misc/dist/linux/godot.66
-rw-r--r--misc/dist/shell/_godot.zsh-completion2
-rw-r--r--misc/dist/shell/godot.bash-completion2
-rw-r--r--misc/dist/shell/godot.fish2
4 files changed, 0 insertions, 12 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 4140094813..3e5bdefdce 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -85,12 +85,6 @@ Force low\-DPI mode (macOS and Windows only).
.TP
\fB\-\-no\-window\fR
Disable window creation (Windows only). Useful together with \fB\-\-script\fR.
-.TP
-\fB\-\-enable\-vsync\-via\-compositor\fR
-When vsync is enabled, vsync via the OS' window compositor (Windows only).
-.TP
-\fB\-\-disable\-vsync\-via\-compositor\fR
-Disable vsync via the OS' window compositor (Windows only).
.SS "Debug options:"
.TP
\fB\-d\fR, \fB\-\-debug\fR
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 8e14240b53..b29746bfc4 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -51,8 +51,6 @@ _arguments \
'--position[request window position]:position in X,Y format' \
'--low-dpi[force low-DPI mode (macOS and Windows only)]' \
'--no-window[disable window creation (Windows only), useful together with --script]' \
- "--enable-vsync-via-compositor[when Vsync is enabled, Vsync via the OS' window compositor (Windows only)]" \
- "--disable-vsync-via-compositor[disable Vsync via the OS' window compositor (Windows only)]" \
'(-d --debug)'{-d,--debug}'[debug (local stdout debugger)]' \
'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
'--profiling[enable profiling in the script debugger]' \
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index 14f2be37b1..03861e43f8 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -54,8 +54,6 @@ _complete_godot_options() {
--position
--low-dpi
--no-window
---enable-vsync-via-compositor
---disable-vsync-via-compositor
--debug
--breakpoints
--profiling
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index a485a1dcdb..1367665bbc 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -61,8 +61,6 @@ complete -c godot -l resolution -d "Request window resolution" -x
complete -c godot -l position -d "Request window position" -x
complete -c godot -l low-dpi -d "Force low-DPI mode (macOS and Windows only)"
complete -c godot -l no-window -d "Disable window creation (Windows only), useful together with --script"
-complete -c godot -l enable-vsync-via-compositor -d "When Vsync is enabled, Vsync via the OS' window compositor (Windows only)"
-complete -c godot -l disable-vsync-via-compositor -d "Disable Vsync via the OS' window compositor (Windows only)"
# Debug options:
complete -c godot -s d -l debug -d "Debug (local stdout debugger)"