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authorFredia Huya-Kouadio <fhuyakou@gmail.com>2021-08-12 12:41:57 -0700
committerFredia Huya-Kouadio <fhuyakou@gmail.com>2021-08-12 21:05:18 -0700
commit28a99e4cf672e7b6ed1549ca7d53062edf9fa97e (patch)
tree3014a51c0035b0cfa4d9873f228dcec893004123 /misc/dist/windows/.gitignore
parent56ac302dc4bbb887c45157b3e377313378e376c1 (diff)
Resolve issue where the Godot app remains stuck when resuming.
This was caused by the fact that a new instance of Godot was created at resume while a previous instance already existed. The previous instance would then go through its cleanup lifecycle, and would thus attempt to close the entire app, leading to the system to restart the app, thus starting the cycle anew. The fix involves reusing the previous instance of Godot if one is available instead of creating a new one, as well as giving control to the host activity for how the process should be terminated.
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