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authorHendrik Brucker <hendrik.brucker@mail.de>2021-06-19 17:44:59 +0200
committerHendrik Brucker <hendrik.brucker@mail.de>2021-07-06 16:34:26 +0200
commit043ae9156086a2fc9fdb520539411123256b3aeb (patch)
tree01877890f81d6dcac21e6275d9af437397c9f5d0 /misc/dist/shell/godot.fish
parent053198a5f34b7ce680e2fd1a3287a559cc2afc94 (diff)
Restructure and reimplement vsync options
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option
Diffstat (limited to 'misc/dist/shell/godot.fish')
-rw-r--r--misc/dist/shell/godot.fish2
1 files changed, 0 insertions, 2 deletions
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index a485a1dcdb..1367665bbc 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -61,8 +61,6 @@ complete -c godot -l resolution -d "Request window resolution" -x
complete -c godot -l position -d "Request window position" -x
complete -c godot -l low-dpi -d "Force low-DPI mode (macOS and Windows only)"
complete -c godot -l no-window -d "Disable window creation (Windows only), useful together with --script"
-complete -c godot -l enable-vsync-via-compositor -d "When Vsync is enabled, Vsync via the OS' window compositor (Windows only)"
-complete -c godot -l disable-vsync-via-compositor -d "Disable Vsync via the OS' window compositor (Windows only)"
# Debug options:
complete -c godot -s d -l debug -d "Debug (local stdout debugger)"