summaryrefslogtreecommitdiff
path: root/misc/dist/shell/_godot.zsh-completion
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-16 21:34:18 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-05-16 22:29:26 +0200
commitcd99ea5882738886cd5f36876b8d77d1ab10857a (patch)
treee0915c1d5ce1c643134e614e47ff52bf9744ebbb /misc/dist/shell/_godot.zsh-completion
parent23207fcfddf47f17a749c1fa8424c11769610b31 (diff)
Rename `--vk-layers` command line argument to `--gpu-validation`
The new name is independent of the graphics API in use. This prepares Godot for implementations of graphics APIs other than Vulkan.
Diffstat (limited to 'misc/dist/shell/_godot.zsh-completion')
-rw-r--r--misc/dist/shell/_godot.zsh-completion4
1 files changed, 2 insertions, 2 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index aaa5fe0a06..6444ca337e 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -61,8 +61,8 @@ _arguments \
'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
'--profiling[enable profiling in the script debugger]' \
'--gpu-profile[show a GPU profile of the tasks that took the most time during frame rendering]' \
- '--vk-layers[enable Vulkan validation layers for debugging]' \
- '--gpu-abort[abort on GPU errors (usually validation layer errors)]' \
+ '--gpu-validation[enable graphics API validation layers for debugging]' \
+ '--gpu-abort[abort on graphics API usage errors (usually validation layer errors)]' \
'--remote-debug[enable remote debugging]:remote debugger address' \
'--debug-collisions[show collision shapes when running the scene]' \
'--debug-navigation[show navigation polygons when running the scene]' \