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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-16 21:34:18 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-16 22:29:26 +0200 |
commit | cd99ea5882738886cd5f36876b8d77d1ab10857a (patch) | |
tree | e0915c1d5ce1c643134e614e47ff52bf9744ebbb /misc/dist/shell/_godot.zsh-completion | |
parent | 23207fcfddf47f17a749c1fa8424c11769610b31 (diff) |
Rename `--vk-layers` command line argument to `--gpu-validation`
The new name is independent of the graphics API in use.
This prepares Godot for implementations of graphics APIs other than Vulkan.
Diffstat (limited to 'misc/dist/shell/_godot.zsh-completion')
-rw-r--r-- | misc/dist/shell/_godot.zsh-completion | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index aaa5fe0a06..6444ca337e 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -61,8 +61,8 @@ _arguments \ '(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \ '--profiling[enable profiling in the script debugger]' \ '--gpu-profile[show a GPU profile of the tasks that took the most time during frame rendering]' \ - '--vk-layers[enable Vulkan validation layers for debugging]' \ - '--gpu-abort[abort on GPU errors (usually validation layer errors)]' \ + '--gpu-validation[enable graphics API validation layers for debugging]' \ + '--gpu-abort[abort on graphics API usage errors (usually validation layer errors)]' \ '--remote-debug[enable remote debugging]:remote debugger address' \ '--debug-collisions[show collision shapes when running the scene]' \ '--debug-navigation[show navigation polygons when running the scene]' \ |