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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-04-15 17:11:53 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-11-02 19:42:46 +0100
commit6b0f7e9da95c5510792b902a625c93b113af65ed (patch)
treed928c8ce5cbd09dfafa994e0acb9505a67f12f19 /misc/dist/shell/_godot.zsh-completion
parent604abb434f6740935be669dc8152856412d9ca73 (diff)
Rename `--export` command line argument to `--export-release`
This makes the action of exporting to release mode more explicit.
Diffstat (limited to 'misc/dist/shell/_godot.zsh-completion')
-rw-r--r--misc/dist/shell/_godot.zsh-completion6
1 files changed, 3 insertions, 3 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 18b74115bf..9b4ef52f3f 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -76,9 +76,9 @@ _arguments \
'--print-fps[print the frames per second to the stdout]' \
'(-s, --script)'{-s,--script}'[run a script]:path to script:_files' \
'--check-only[only parse for errors and quit (use with --script)]' \
- '--export[export the project using the given preset and matching release template]:export preset name then path' \
- '--export-debug[same as --export, but using the debug template]:export preset name then path' \
- '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \
+ '--export-release[export the project in release mode using the given preset and output path]:export preset name then path' \
+ '--export-debug[export the project in debug mode using the given preset and output path]:export preset name then path' \
+ '--export-pack[export the project data only as a PCK or ZIP file using the given preset and output path]:export preset name then path' \
'--convert-3to4[converts project from Godot 3.x to Godot 4.x]' \
'--validate-conversion-3to4[shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x]' \
'--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \