diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-04-15 17:11:53 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-11-02 19:42:46 +0100 |
commit | 6b0f7e9da95c5510792b902a625c93b113af65ed (patch) | |
tree | d928c8ce5cbd09dfafa994e0acb9505a67f12f19 /misc/dist/shell/_godot.zsh-completion | |
parent | 604abb434f6740935be669dc8152856412d9ca73 (diff) |
Rename `--export` command line argument to `--export-release`
This makes the action of exporting to release mode more explicit.
Diffstat (limited to 'misc/dist/shell/_godot.zsh-completion')
-rw-r--r-- | misc/dist/shell/_godot.zsh-completion | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index 18b74115bf..9b4ef52f3f 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -76,9 +76,9 @@ _arguments \ '--print-fps[print the frames per second to the stdout]' \ '(-s, --script)'{-s,--script}'[run a script]:path to script:_files' \ '--check-only[only parse for errors and quit (use with --script)]' \ - '--export[export the project using the given preset and matching release template]:export preset name then path' \ - '--export-debug[same as --export, but using the debug template]:export preset name then path' \ - '--export-pack[same as --export, but only export the game pack for the given preset]:export preset name then path' \ + '--export-release[export the project in release mode using the given preset and output path]:export preset name then path' \ + '--export-debug[export the project in debug mode using the given preset and output path]:export preset name then path' \ + '--export-pack[export the project data only as a PCK or ZIP file using the given preset and output path]:export preset name then path' \ '--convert-3to4[converts project from Godot 3.x to Godot 4.x]' \ '--validate-conversion-3to4[shows what elements will be renamed when converting project from Godot 3.x to Godot 4.x]' \ '--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory (optional):_dirs' \ |