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author | backwardspy <BackwardSpy@gmail.com> | 2021-03-31 14:45:13 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-31 14:45:13 +0100 |
commit | 7b346258a991d205fb203034af99c8cf80b301ee (patch) | |
tree | a71cb7322d1e620782fc9f3c0c29f31b2ea5859d /misc/dist/linux | |
parent | 1508fe1393a14039f7fb73d34089114431efb0de (diff) |
set StartupWMClass in linux `.desktop` file
this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar
Diffstat (limited to 'misc/dist/linux')
-rw-r--r-- | misc/dist/linux/org.godotengine.Godot.desktop | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/misc/dist/linux/org.godotengine.Godot.desktop b/misc/dist/linux/org.godotengine.Godot.desktop index 8b74234174..4d23c96545 100644 --- a/misc/dist/linux/org.godotengine.Godot.desktop +++ b/misc/dist/linux/org.godotengine.Godot.desktop @@ -9,3 +9,4 @@ PrefersNonDefaultGPU=true Type=Application MimeType=application/x-godot-project; Categories=Development;IDE; +StartupWMClass=Godot |