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authorbackwardspy <BackwardSpy@gmail.com>2021-03-31 14:45:13 +0100
committerGitHub <noreply@github.com>2021-03-31 14:45:13 +0100
commit7b346258a991d205fb203034af99c8cf80b301ee (patch)
treea71cb7322d1e620782fc9f3c0c29f31b2ea5859d /misc/dist/linux
parent1508fe1393a14039f7fb73d34089114431efb0de (diff)
set StartupWMClass in linux `.desktop` file
this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot. it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar
Diffstat (limited to 'misc/dist/linux')
-rw-r--r--misc/dist/linux/org.godotengine.Godot.desktop1
1 files changed, 1 insertions, 0 deletions
diff --git a/misc/dist/linux/org.godotengine.Godot.desktop b/misc/dist/linux/org.godotengine.Godot.desktop
index 8b74234174..4d23c96545 100644
--- a/misc/dist/linux/org.godotengine.Godot.desktop
+++ b/misc/dist/linux/org.godotengine.Godot.desktop
@@ -9,3 +9,4 @@ PrefersNonDefaultGPU=true
Type=Application
MimeType=application/x-godot-project;
Categories=Development;IDE;
+StartupWMClass=Godot