diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2018-07-27 08:36:04 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-07-27 08:39:48 +0200 |
commit | 2d4a4a245db7847dd1f446814845d48299a42053 (patch) | |
tree | a0d12c11d7b48ec057088f434c45d306a46c2fe6 /misc/dist/linux | |
parent | 6cf5eb8e377bafc99b907c3c38c4066f680811f4 (diff) |
Main: Fix --check-only option implemented as paired
Fixes #20503.
Also added the option to the Linux manpage.
Diffstat (limited to 'misc/dist/linux')
-rw-r--r-- | misc/dist/linux/godot.6 | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 64495d817e..50cb420e4e 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -1,4 +1,4 @@ -.TH GODOT "6" "February 2018" "godot 3.1" "Games" +.TH GODOT "6" "Februaryot 2018" "godot 3.1" "Games" .SH NAME godot \- multi\-platform 2D and 3D game engine with a feature\-rich editor .SH SYNOPSIS @@ -127,6 +127,9 @@ Print the frames per second to the stdout. \fB\-s\fR, \fB\-\-script\fR <script> Run a script. .TP +\fB\-\-check\-only\fR +Only parse for errors and quit (use with --script). +.TP \fB\-\-export\fR <target> Export the project using the given export target. Export only main pack if path ends with .pck or .zip. .TP @@ -146,7 +149,7 @@ Build the scripting solutions (e.g. for C# projects). Generate JSON dump of the Godot API for GDNative bindings. .TP \fB\-\-test\fR <test> -Run a unit test ('string', 'containers', 'math', 'render', 'multimesh', 'gui', 'io', 'shaderlang', 'physics', 'oa_hash_map'). +Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'io', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'image', 'ordered_hash_map'). .SH FILES XDG_DATA_CONFIG/godot/ or ~/.config/godot/ .RS @@ -156,7 +159,7 @@ XDG_DATA_HOME/godot/ or ~/.local/share/godot/ .RS Contains the default configuration and user data folders for Godot\-made games (\fIuser://\fR path), as well as export templates. .RE -XDG_DATA_CACHE/godot or ~/.cache/godot/ +XDG_DATA_CACHE/godot/ or ~/.cache/godot/ .RS Cache folder for generated thumbnails and scene previews, as well as temporary location for downloads. .RE |