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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-03-24 19:50:41 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-03-24 21:33:44 +0100 |
commit | b191a7547c0bc6b14ab7e37e7cd36d37ec6dc276 (patch) | |
tree | b05275cbd2aebe7bd6872c543f7d501cf407a720 /misc/dist/linux/org.godotengine.Godot.xml | |
parent | 9a64d6b2b2001920affdaedd0fb8c0bc6074b13a (diff) |
Rename the `.shader` file extension to `.gdshader`
This lets third-party software recognize Godot shaders more easily,
without relying on guesswork since the `.shader` extension is generic.
Diffstat (limited to 'misc/dist/linux/org.godotengine.Godot.xml')
-rw-r--r-- | misc/dist/linux/org.godotengine.Godot.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/misc/dist/linux/org.godotengine.Godot.xml b/misc/dist/linux/org.godotengine.Godot.xml index 2f647f71a6..e51179cd61 100644 --- a/misc/dist/linux/org.godotengine.Godot.xml +++ b/misc/dist/linux/org.godotengine.Godot.xml @@ -21,6 +21,12 @@ <glob pattern="*.escn"/> </mime-type> + <mime-type type="application/x-godot-shader"> + <comment>Godot Engine shader</comment> + <icon name="x-godot-shader" /> + <glob pattern="*.gdshader"/> + </mime-type> + <mime-type type="application/x-gdscript"> <comment>GDScript script</comment> <icon name="x-gdscript" /> |