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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-03-22 17:27:32 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-06-19 09:59:38 +0200
commitfdb89a3f9a7dc1dbce33e367eb9d3d577586f70b (patch)
tree2b6a3308c5e02b4701b7b09ef6a2fb077815e499 /misc/dist/ios_xcode
parent9562fb900e1d52f261d443f66667d7d0fdf18932 (diff)
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
Diffstat (limited to 'misc/dist/ios_xcode')
-rw-r--r--misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj4
-rw-r--r--misc/dist/ios_xcode/godot_ios/export_options.plist4
2 files changed, 4 insertions, 4 deletions
diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
index 4b2870b67a..d21e78ccea 100644
--- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
+++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
@@ -433,7 +433,7 @@
"$(inherited)",
"$(PROJECT_DIR)",
);
- PRODUCT_BUNDLE_IDENTIFIER = $identifier;
+ PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug";
TARGETED_DEVICE_FAMILY = "1,2";
@@ -459,7 +459,7 @@
"$(inherited)",
"$(PROJECT_DIR)",
);
- PRODUCT_BUNDLE_IDENTIFIER = $identifier;
+ PRODUCT_BUNDLE_IDENTIFIER = $bundle_identifier;
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "$provisioning_profile_uuid_release";
TARGETED_DEVICE_FAMILY = "1,2";
diff --git a/misc/dist/ios_xcode/godot_ios/export_options.plist b/misc/dist/ios_xcode/godot_ios/export_options.plist
index 3878a4dbe6..71073d9a07 100644
--- a/misc/dist/ios_xcode/godot_ios/export_options.plist
+++ b/misc/dist/ios_xcode/godot_ios/export_options.plist
@@ -10,11 +10,11 @@
<key>provisioningProfiles</key>
<dict>
- <key>$identifier</key>
+ <key>$bundle_identifier</key>
<string>$provisioning_profile_uuid</string>
</dict>
<key>compileBitcode</key>
<false/>
</dict>
-</plist> \ No newline at end of file
+</plist>