diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-08 22:09:30 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-08 22:11:29 +0100 |
commit | 74fc4410f462e26ce9842eeb1cebb428532f9915 (patch) | |
tree | d9c2a984021b22188558a5ef7efda86252a54999 /misc/dist/ios_xcode | |
parent | 76ce5c16f351632d40fea9e6ea2bb015cb827aca (diff) |
Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit).
The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
Diffstat (limited to 'misc/dist/ios_xcode')
-rw-r--r-- | misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj index 5ba45c0c13..e2505de3bf 100644 --- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj +++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj @@ -325,7 +325,7 @@ PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug"; TARGETED_DEVICE_FAMILY = "$targeted_device_family"; - VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64"; + VALID_ARCHS = "arm64 x86_64"; WRAPPER_EXTENSION = app; }; name = Debug; @@ -356,7 +356,7 @@ PRODUCT_NAME = "$(TARGET_NAME)"; PROVISIONING_PROFILE = "$provisioning_profile_uuid_release"; TARGETED_DEVICE_FAMILY = "$targeted_device_family"; - VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64"; + VALID_ARCHS = "arm64 x86_64"; WRAPPER_EXTENSION = app; }; name = Release; |