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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-08 22:09:30 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-08 22:11:29 +0100
commit74fc4410f462e26ce9842eeb1cebb428532f9915 (patch)
treed9c2a984021b22188558a5ef7efda86252a54999 /misc/dist/ios_xcode
parent76ce5c16f351632d40fea9e6ea2bb015cb827aca (diff)
Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0.
Diffstat (limited to 'misc/dist/ios_xcode')
-rw-r--r--misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj4
1 files changed, 2 insertions, 2 deletions
diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
index 5ba45c0c13..e2505de3bf 100644
--- a/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
+++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
@@ -325,7 +325,7 @@
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "$provisioning_profile_uuid_debug";
TARGETED_DEVICE_FAMILY = "$targeted_device_family";
- VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64";
+ VALID_ARCHS = "arm64 x86_64";
WRAPPER_EXTENSION = app;
};
name = Debug;
@@ -356,7 +356,7 @@
PRODUCT_NAME = "$(TARGET_NAME)";
PROVISIONING_PROFILE = "$provisioning_profile_uuid_release";
TARGETED_DEVICE_FAMILY = "$targeted_device_family";
- VALID_ARCHS = "armv7 armv7s arm64 i386 x86_64";
+ VALID_ARCHS = "arm64 x86_64";
WRAPPER_EXTENSION = app;
};
name = Release;