summaryrefslogtreecommitdiff
path: root/misc/dist/ios_xcode/libgodot.ios.debug.xcframework/ios-arm64
diff options
context:
space:
mode:
authorJakub Grzesik <kubecz3k@gmail.com>2022-08-01 12:13:44 +0200
committerJakub Grzesik <kubecz3k@gmail.com>2022-08-01 12:38:07 +0200
commit3c55637459ee2939d67ac9fb87e0749b9caa7467 (patch)
treeb2e5ba4178e086c79c3134e280b86a701264aa9d /misc/dist/ios_xcode/libgodot.ios.debug.xcframework/ios-arm64
parentd29e95687e60409235c2b53915cc42d7ab60834c (diff)
fix for headless collision shape generation
this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode implementation was inspired by rasterizer_dummy.h from Godot3
Diffstat (limited to 'misc/dist/ios_xcode/libgodot.ios.debug.xcframework/ios-arm64')
0 files changed, 0 insertions, 0 deletions