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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-03-22 17:27:32 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-06-19 09:59:38 +0200
commitfdb89a3f9a7dc1dbce33e367eb9d3d577586f70b (patch)
tree2b6a3308c5e02b4701b7b09ef6a2fb077815e499 /misc/dist/ios_xcode/godot_ios
parent9562fb900e1d52f261d443f66667d7d0fdf18932 (diff)
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
Diffstat (limited to 'misc/dist/ios_xcode/godot_ios')
-rw-r--r--misc/dist/ios_xcode/godot_ios/export_options.plist4
1 files changed, 2 insertions, 2 deletions
diff --git a/misc/dist/ios_xcode/godot_ios/export_options.plist b/misc/dist/ios_xcode/godot_ios/export_options.plist
index 3878a4dbe6..71073d9a07 100644
--- a/misc/dist/ios_xcode/godot_ios/export_options.plist
+++ b/misc/dist/ios_xcode/godot_ios/export_options.plist
@@ -10,11 +10,11 @@
<key>provisioningProfiles</key>
<dict>
- <key>$identifier</key>
+ <key>$bundle_identifier</key>
<string>$provisioning_profile_uuid</string>
</dict>
<key>compileBitcode</key>
<false/>
</dict>
-</plist> \ No newline at end of file
+</plist>