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authorRuslan Mustakov <r.mustakov@gmail.com>2017-09-04 20:10:03 +0700
committerRuslan Mustakov <r.mustakov@gmail.com>2017-09-26 00:18:08 +0700
commitf5b3b24c22186f50b3e57fc162ef9790f288c704 (patch)
tree7c828580f53b83a847fc676b6f1c70e3da7bec60 /misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes
parent14b4ad931f54c73aff9021a1314943278295e602 (diff)
Enhance iOS export
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
Diffstat (limited to 'misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes')
-rw-r--r--misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme93
1 files changed, 93 insertions, 0 deletions
diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme b/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme
new file mode 100644
index 0000000000..3f0df5c437
--- /dev/null
+++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme
@@ -0,0 +1,93 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<Scheme
+ LastUpgradeVersion = "0710"
+ version = "1.3">
+ <BuildAction
+ parallelizeBuildables = "YES"
+ buildImplicitDependencies = "YES">
+ <BuildActionEntries>
+ <BuildActionEntry
+ buildForTesting = "YES"
+ buildForRunning = "YES"
+ buildForProfiling = "YES"
+ buildForArchiving = "YES"
+ buildForAnalyzing = "YES">
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "A340BDFEBCA49239A941883D"
+ BuildableName = "$binary.app"
+ BlueprintName = "$binary"
+ ReferencedContainer = "container:$binary.xcodeproj">
+ </BuildableReference>
+ </BuildActionEntry>
+ </BuildActionEntries>
+ </BuildAction>
+ <TestAction
+ buildConfiguration = "Development"
+ selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+ selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+ shouldUseLaunchSchemeArgsEnv = "YES">
+ <Testables>
+ </Testables>
+ <MacroExpansion>
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "A340BDFEBCA49239A941883D"
+ BuildableName = "$binary.app"
+ BlueprintName = "$binary"
+ ReferencedContainer = "container:$binary.xcodeproj">
+ </BuildableReference>
+ </MacroExpansion>
+ <AdditionalOptions>
+ </AdditionalOptions>
+ </TestAction>
+ <LaunchAction
+ buildConfiguration = "Development"
+ selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
+ selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
+ launchStyle = "0"
+ useCustomWorkingDirectory = "NO"
+ ignoresPersistentStateOnLaunch = "NO"
+ debugDocumentVersioning = "YES"
+ debugServiceExtension = "internal"
+ allowLocationSimulation = "YES">
+ <BuildableProductRunnable
+ runnableDebuggingMode = "0">
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "A340BDFEBCA49239A941883D"
+ BuildableName = "$binary.app"
+ BlueprintName = "$binary"
+ ReferencedContainer = "container:$binary.xcodeproj">
+ </BuildableReference>
+ </BuildableProductRunnable>
+ <CommandLineArguments>
+ </CommandLineArguments>
+ <AdditionalOptions>
+ </AdditionalOptions>
+ </LaunchAction>
+ <ProfileAction
+ buildConfiguration = "Development"
+ shouldUseLaunchSchemeArgsEnv = "YES"
+ savedToolIdentifier = ""
+ useCustomWorkingDirectory = "NO"
+ debugDocumentVersioning = "YES">
+ <BuildableProductRunnable
+ runnableDebuggingMode = "0">
+ <BuildableReference
+ BuildableIdentifier = "primary"
+ BlueprintIdentifier = "A340BDFEBCA49239A941883D"
+ BuildableName = "$binary.app"
+ BlueprintName = "$binary"
+ ReferencedContainer = "container:$binary.xcodeproj">
+ </BuildableReference>
+ </BuildableProductRunnable>
+ </ProfileAction>
+ <AnalyzeAction
+ buildConfiguration = "Development">
+ </AnalyzeAction>
+ <ArchiveAction
+ buildConfiguration = "Development"
+ revealArchiveInOrganizer = "YES">
+ </ArchiveAction>
+</Scheme>