diff options
author | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-09-04 20:10:03 +0700 |
---|---|---|
committer | Ruslan Mustakov <r.mustakov@gmail.com> | 2017-09-26 00:18:08 +0700 |
commit | f5b3b24c22186f50b3e57fc162ef9790f288c704 (patch) | |
tree | 7c828580f53b83a847fc676b6f1c70e3da7bec60 /misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes | |
parent | 14b4ad931f54c73aff9021a1314943278295e602 (diff) |
Enhance iOS export
- The export process now builds complete .ipa on macOS, instead of just
creating XCode project.
- The project includes Capabilities games usually require: Game Center,
Push Notifications, In-App Purchase.
- Icons and launch screens can be specified in export preset.
Diffstat (limited to 'misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes')
-rw-r--r-- | misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme b/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme new file mode 100644 index 0000000000..3f0df5c437 --- /dev/null +++ b/misc/dist/ios_xcode/godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme @@ -0,0 +1,93 @@ +<?xml version="1.0" encoding="UTF-8"?> +<Scheme + LastUpgradeVersion = "0710" + version = "1.3"> + <BuildAction + parallelizeBuildables = "YES" + buildImplicitDependencies = "YES"> + <BuildActionEntries> + <BuildActionEntry + buildForTesting = "YES" + buildForRunning = "YES" + buildForProfiling = "YES" + buildForArchiving = "YES" + buildForAnalyzing = "YES"> + <BuildableReference + BuildableIdentifier = "primary" + BlueprintIdentifier = "A340BDFEBCA49239A941883D" + BuildableName = "$binary.app" + BlueprintName = "$binary" + ReferencedContainer = "container:$binary.xcodeproj"> + </BuildableReference> + </BuildActionEntry> + </BuildActionEntries> + </BuildAction> + <TestAction + buildConfiguration = "Development" + selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" + selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" + shouldUseLaunchSchemeArgsEnv = "YES"> + <Testables> + </Testables> + <MacroExpansion> + <BuildableReference + BuildableIdentifier = "primary" + BlueprintIdentifier = "A340BDFEBCA49239A941883D" + BuildableName = "$binary.app" + BlueprintName = "$binary" + ReferencedContainer = "container:$binary.xcodeproj"> + </BuildableReference> + </MacroExpansion> + <AdditionalOptions> + </AdditionalOptions> + </TestAction> + <LaunchAction + buildConfiguration = "Development" + selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" + selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" + launchStyle = "0" + useCustomWorkingDirectory = "NO" + ignoresPersistentStateOnLaunch = "NO" + debugDocumentVersioning = "YES" + debugServiceExtension = "internal" + allowLocationSimulation = "YES"> + <BuildableProductRunnable + runnableDebuggingMode = "0"> + <BuildableReference + BuildableIdentifier = "primary" + BlueprintIdentifier = "A340BDFEBCA49239A941883D" + BuildableName = "$binary.app" + BlueprintName = "$binary" + ReferencedContainer = "container:$binary.xcodeproj"> + </BuildableReference> + </BuildableProductRunnable> + <CommandLineArguments> + </CommandLineArguments> + <AdditionalOptions> + </AdditionalOptions> + </LaunchAction> + <ProfileAction + buildConfiguration = "Development" + shouldUseLaunchSchemeArgsEnv = "YES" + savedToolIdentifier = "" + useCustomWorkingDirectory = "NO" + debugDocumentVersioning = "YES"> + <BuildableProductRunnable + runnableDebuggingMode = "0"> + <BuildableReference + BuildableIdentifier = "primary" + BlueprintIdentifier = "A340BDFEBCA49239A941883D" + BuildableName = "$binary.app" + BlueprintName = "$binary" + ReferencedContainer = "container:$binary.xcodeproj"> + </BuildableReference> + </BuildableProductRunnable> + </ProfileAction> + <AnalyzeAction + buildConfiguration = "Development"> + </AnalyzeAction> + <ArchiveAction + buildConfiguration = "Development" + revealArchiveInOrganizer = "YES"> + </ArchiveAction> +</Scheme> |