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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-03-18 17:40:04 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-03-31 09:37:16 +0200 |
commit | 77dd06134504ce68cc79b879c4a28d76a2c975f8 (patch) | |
tree | a4551344d3914ce93cfc25590f3c7261a27d4ab5 /misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj | |
parent | fa08437694d09f0d5ee594cb4fbe1ff72b074742 (diff) |
Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
Diffstat (limited to 'misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj')
0 files changed, 0 insertions, 0 deletions