summaryrefslogtreecommitdiff
path: root/misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
diff options
context:
space:
mode:
authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-03-18 17:40:04 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-03-31 09:37:16 +0200
commit77dd06134504ce68cc79b879c4a28d76a2c975f8 (patch)
treea4551344d3914ce93cfc25590f3c7261a27d4ab5 /misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj
parentfa08437694d09f0d5ee594cb4fbe1ff72b074742 (diff)
Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor.
Diffstat (limited to 'misc/dist/ios_xcode/godot_ios.xcodeproj/project.pbxproj')
0 files changed, 0 insertions, 0 deletions