diff options
author | Leon Krause <Lk@Leonkrause.com> | 2017-11-19 15:07:19 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-11-19 15:07:19 +0100 |
commit | 9107357c8dfda98c5adb33d3c5f4a7be1996fa07 (patch) | |
tree | d91c4f1d670b41c9e192f6cdc11cda160c505afc /misc/dist/html | |
parent | 0aa4765904b0aea28ccf485b2428b027a5960df4 (diff) | |
parent | ddf21ca016c611bf4b88d6e96bae0c65faeb6618 (diff) |
Merge pull request #13003 from eska014/drop-asmjs
Drop HTML5 asm.js support
Diffstat (limited to 'misc/dist/html')
-rw-r--r-- | misc/dist/html/default.html | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/misc/dist/html/default.html b/misc/dist/html/default.html index 9fae34f97e..91193eea47 100644 --- a/misc/dist/html/default.html +++ b/misc/dist/html/default.html @@ -230,7 +230,6 @@ $GODOT_HEAD_INCLUDE (function() { const BASENAME = '$GODOT_BASENAME'; - const MEMORY_SIZE = $GODOT_TOTAL_MEMORY; const DEBUG_ENABLED = $GODOT_DEBUG_ENABLED; const INDETERMINATE_STATUS_STEP_MS = 100; @@ -247,7 +246,6 @@ $GODOT_HEAD_INCLUDE setStatusMode('indeterminate'); game.setCanvas(canvas); - game.setAsmjsMemorySize(MEMORY_SIZE); function setStatusMode(mode) { |