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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-12-05 00:37:41 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-12-05 00:55:07 +0100 |
commit | 611c4998e8ffcc891d562f18428b5c8d9211751e (patch) | |
tree | 789e6802376674d9660c36a6c83266ae4ab1d092 /misc/dist/html | |
parent | ca34b5e57a79d843bb5a57f13fb2f674e1d801e7 (diff) |
[HTML5] EditorRunNative works with GDNative.
This "breaks" our loading bar logic (libraries are not counted).
Fixing it is non trivial and probably deserves investigating a different
strategy.
Diffstat (limited to 'misc/dist/html')
-rw-r--r-- | misc/dist/html/full-size.html | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/misc/dist/html/full-size.html b/misc/dist/html/full-size.html index 7d29b35f61..85c5305b85 100644 --- a/misc/dist/html/full-size.html +++ b/misc/dist/html/full-size.html @@ -145,6 +145,7 @@ $GODOT_HEAD_INCLUDE const EXECUTABLE_NAME = '$GODOT_BASENAME'; const MAIN_PACK = '$GODOT_BASENAME.pck'; const EXTRA_ARGS = JSON.parse('$GODOT_ARGS'); + const GDNATIVE_LIBS = [$GODOT_GDNATIVE_LIBS]; const INDETERMINATE_STATUS_STEP_MS = 100; const FULL_WINDOW = $GODOT_FULL_WINDOW; @@ -263,6 +264,7 @@ $GODOT_HEAD_INCLUDE } else { setStatusMode('indeterminate'); engine.setCanvas(canvas); + engine.setGDNativeLibraries(GDNATIVE_LIBS); engine.startGame(EXECUTABLE_NAME, MAIN_PACK, EXTRA_ARGS).then(() => { setStatusMode('hidden'); initializing = false; |