diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-28 15:19:37 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-28 15:19:49 +0200 |
commit | fdf58a585839804c89798392dd93025dbe8654e4 (patch) | |
tree | 7e5fa3980a90d34d2f89f2b6c9adc392e890eeb6 /main | |
parent | 39f7a4092533a600eeada6638016af8bd4bd2271 (diff) |
Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
Diffstat (limited to 'main')
-rw-r--r-- | main/main.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/main/main.cpp b/main/main.cpp index ad8e8dadfe..dff7907e72 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -32,7 +32,7 @@ #include "core/crypto/crypto.h" #include "core/debugger/engine_debugger.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/input/input_map.h" #include "core/io/file_access_network.h" #include "core/io/file_access_pack.h" @@ -90,7 +90,7 @@ // Initialized in setup() static Engine *engine = nullptr; static ProjectSettings *globals = nullptr; -static InputFilter *input = nullptr; +static Input *input = nullptr; static InputMap *input_map = nullptr; static TranslationServer *translation_server = nullptr; static Performance *performance = nullptr; @@ -1249,7 +1249,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { /* Initialize Input */ - input = memnew(InputFilter); + input = memnew(Input); /* Iniitalize Display Server */ @@ -1403,7 +1403,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { GLOBAL_DEF("application/config/windows_native_icon", String()); ProjectSettings::get_singleton()->set_custom_property_info("application/config/windows_native_icon", PropertyInfo(Variant::STRING, "application/config/windows_native_icon", PROPERTY_HINT_FILE, "*.ico")); - InputFilter *id = InputFilter::get_singleton(); + Input *id = Input::get_singleton(); if (id) { if (bool(GLOBAL_DEF("input_devices/pointing/emulate_touch_from_mouse", false)) && !(editor || project_manager)) { @@ -1438,7 +1438,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) { Ref<Texture2D> cursor = ResourceLoader::load(ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image")); if (cursor.is_valid()) { Vector2 hotspot = ProjectSettings::get_singleton()->get("display/mouse_cursor/custom_image_hotspot"); - InputFilter::get_singleton()->set_custom_mouse_cursor(cursor, InputFilter::CURSOR_ARROW, hotspot); + Input::get_singleton()->set_custom_mouse_cursor(cursor, Input::CURSOR_ARROW, hotspot); } } #ifdef TOOLS_ENABLED |